COMPILED_SPRITE

COMPILED_SPRITE(3alleg4)         Allegro manual         COMPILED_SPRITE(3alleg4)



NAME
       COMPILED_SPRITE - Stores the contents of a compiled sprite. Allegro game
       programming library.

SYNOPSIS
       #include <allegro.h>


       typedef struct COMPILED_SPRITE

DESCRIPTION
          short planar;        - set if it's a planar (mode-X) sprite
          short color_depth;   - color depth of the image
          short w, h;          - size of the sprite

       Compiled sprites are stored as actual machine code instructions that draw
       a specific image onto a bitmap, using mov instructions with immediate
       data values. Read chapter "Compiled sprites" for a description of the
       restrictions and how to obtain/use this structure.


SEE ALSO
       get_compiled_sprite(3alleg4), BITMAP(3alleg4), RLE_SPRITE(3alleg4)



Allegro                           version 4.4.3         COMPILED_SPRITE(3alleg4)