EZ_Frustum

EZ_Frustum(3)                   EZWGL Functions                  EZ_Frustum(3)



NAME
       EZ_Frustum - multiply the current matrix by a perspective projection
       matrix


SYNOPSIS
       #include <EZ.h>

       void EZ_Frustum(float left, float right, float bottom,
                       float top, float near, float far)


ARGUMENTS
       left, right  Specify the coordinate of the left and right clipping
       planes.

       bottom, top  Specify the coordinate of the bottom and top clipping
       planes.

       near, far  Specify the near and far depth clipping planes.


DESCRIPTION
       EZ_Frustum generates a perspective projection matrix and multiplies the
       current top matrix by this matrix.


SEE ALSO
       EZ_Rotate(3), EZ_Translate(3), EZ_LookAt(3), EZ_Ortho(3),
       EZ_MultMatrix(3), EZ_MatrixMode(3), EZ_Perspective(3)






EZWGL                                                            EZ_Frustum(3)