EZ_ItemAddDnDDataEncoder

EZ_ItemAddDnDDataDecoder(3)     EZWGL Functions    EZ_ItemAddDnDDataDecoder(3)



NAME
       EZ_ItemAddDnDDataDecoder,EZ_ItemAddDnDDataEncoder,
       EZ_ItemDeleteDnDDataDecoder, EZ_ItemDeleteDnDDataEncoder
       EZ_ItemDeleteAllDnDDataDecoders, EZ_ItemDeleteAllDnDDataEncoders -
       register/remove drag and drop(DnD) handlers


SYNOPSIS
       #include <EZ.h>

       void  EZ_ItemAddDnDDataDecoder(EZ_Item *item, Atom atom,
                unsigned int tag, EZ_DnDDecoder decoder, void *ddata,
                EZ_CallBack dcallback, void *cdata)

       void  EZ_ItemAddDnDDataEncoder(EZ_Item *item, Atom atom,
                unsigned int tag, EZ_DnDEncoder encoder, void *edata,
                EZ_CallBack ecallback, void *cdata)

       void  EZ_ItemDelteDnDDataDecoder(EZ_Item *item,
                EZ_DnDDecoder decoder, void *ddata)

       void  EZ_ItemDelteDnDDataEncoder(EZ_Item *item,
                EZ_DnDEncoder encoder, void *edata)

       void  EZ_ItemDelteAllDnDDataDecoders(EZ_Item *item)

       void  EZ_ItemDelteAllDnDDataEncoders(EZ_Item *item)



ARGUMENTS
       atom Specifies a DnD target.

       tag Specifies a tag. It must be either ~0 or a value or'ed from
       ShifMask, ControlMask and Mod1Mask.

       item Specifies a display item.

       encoder Specify a DnD data encoder.

       decoder Specify a DnD data decoder.

       edata Specify a client data to be passed to encoder when invoked.

       ddata Specify a client data to be passed to decoder when invoked.

       ecallback Specify a procedure to be invoked when encoder executes
       succesfully.

       dcallback Specify a procedure to be invoked when decoder executes
       succesfully.

       dcallback when called.


DESCRIPTION
       EZ_ItemAddDnDDataEncoder  registers a DnD encoder to a display item. A
       EZ_DnDEncoder is a data conversion procedure of the type
        int (*encoder)(void *object, void *data, char **message,int *length, int *needfree)

       EZ_ItemDeleteDnDDataEncoder  dissociate a DnD encoder with a display
       item. The specified decoder will be removed only if both the procedure
       and client data match.

       EZ_ItemDeleteAllDnDDataEncoders removes all DnD encoders registered to
       a display item.

       EZ_ItemAddDnDDataDecoder  registers a DnD decoder to a item. A
       EZ_DnDDecoder is a data conversion procedure of the type
         int (*decoder)(void *object, void *data, char *message, int length)

       EZ_ItemDeleteDnDDataDecoder  dissociate a DnD decoder with a display
       item. The specified decoder will be removed only if both the procedure
       and client data match.

       EZ_ItemDeleteAllDnDDataDecoders removes all DnD decoders registered to
       a display item.

       The tag argument is used to choose conversion methods. It is useful for
       the following situations.

       1. A drag source has multiple encoders for the same conversion target.
       For example, when transfering files,  one may want either to copy a
       file or move a file to the destination specified by the drop site. This
       can be achieved by registering multiple encoders with different tags.
       For example, shift-press-drag-relase for copying the file and cntrl-
       press-drag-release for moving the file.

       2. Sometimes it is preferable to enforce a more strict drag and drop
       policy so that a careless drag and drop will not do any harm.  For
       example, if you write a file manager and want to use DnD to remove
       files, it may be better to enforce a control-press-drag-release policy
       for the trash can.

       The tag value ~0 is reserved for a special purpose: drop at the root
       window of your display. Strictly speaking, the root window is not a
       valid drop site because it does not talk to the drag source.
       Nevertheless, for applications like file managers, it is useful to have
       a feature so a user can drop an item at the root window.  Since the
       root window is not an official drop site, there will be no data
       transfers. The action is completely handled by the drag source. If you
       want to use this feature. Here are the tricks.

          1. Write a special encoder which does not convert anything, but
          rather, acts like a callback. In the example of droping a file item
          over the background, you may want to create a Icon widget, set it up
          properly and display it. The encoder has to return EZ_DND_SUCCESS on
          success and EZ_DND_FAILURE on failure.  The callbacks for this
          special encoder behave exactly the same as that of a regular
          encoder. It is invoked when the encoder returns EZ_DND_SUCCESS+.

          2. Register your special encoder with a tag value ~0.



EXAMPLES
       Atom MY_FILE_NAME_ATOM;      /* conversion type */
       Atom MY_FILE_CONTENTS_ATOM;

       int encodeFileName(EZ_Item *item, void *data,
                          char **message, /* place to return the data after conversion */
                          int  *length,   /* return the length of message */
                          int *needFree)  /* signal whether to free *message when done */
       {
         if(item)
           {
             /* file name is stored in the client data slots of item */
             char *ptr = (char *)EZ_GetItemPtrData(item);
             int  len = EZ_GetItemIntData(item);
             if(len > 0)
               {
                 *length = len;
                 *message = ptr;
                 *needFree = 0;
                 return(EZ_DND_SUCCESS);
               }
           }
         return(EZ_DND_FAILURE);
       }

       int encodeFileContents(EZ_Item *item, void *data,
                              char **message, int *length, int *needFree)
       {
         if(item)
           {
             char *ptr = (char *)EZ_GetItemPtrData(item);
             int  len = EZ_GetItemIntData(item);
             if(len > 0)
               {
                 char *msg;
                 int  c, totalLength = 0;
                 FILE *fp = fopen(ptr, "r");
                 if(fp) while(fgetc(fp) != EOF) totalLength++; /* length of file */
                 (void)rewind(fp);
                 msg = (char *)malloc( (totalLength + 1)*sizeof(char));
                 ptr = msg;
                 while((c = fgetc(fp)) != EOF) *ptr++ =c;
                 fclose(fp);
                *length = totalLength;
                *message = msg;
                *needFree = 1;  /* ask EZWGL to free msg when done with it */
                return(EZ_DND_SUCCESS);
               }
           }
         return(EZ_DND_FAILURE);
       }

       int decodeFileName(EZ_Item *item, void *data,
                    char *message, int length)
       {
         if(item)
           {
             if(length > 0)
            {
              FILE *fp = fopen(message, "r");
              if(fp)
                {
                  int c;
                  while( (c = getc(fp)) != EOF) putchar(c);
                  fclose(fp);
                  return(EZ_DND_SUCCESS);
                }
            }
           }
         return(EZ_DND_FAILURE);
       }

       int decodeFileContents(EZ_Item *item, void *data,
                        char *message, int length)
       {
         if(item)
           {
             if(length > 0)
            {
              printf("%s", message);
              return(EZ_DND_SUCCESS);
            }
           }
         return(EZ_DND_FAILURE);
       }


SEE ALSO
       EZ_ItemAddDnDDataDecoder(3),EZ_ItemAddDnDDataEncoder(3)






EZWGL                                              EZ_ItemAddDnDDataDecoder(3)