FvwmIconMan

FvwmIconMan(1)                   Fvwm Modules                   FvwmIconMan(1)



NAME
       FvwmIconMan - an fvwm icon manager

SYNOPSIS
       FvwmIconMan is spawned by fvwm, so no command line invocation will
       work.


DESCRIPTION
       FvwmIconMan is an icon manager modeled after the TWM icon manager.  The
       user may have multiple icon managers, each of which armed with a list
       of window types which it manages. For example, the user may have one
       manager which lists only emacs windows, and another which lists
       everything else. You may also specify what resolution each icon manager
       uses, for example, one icon manager may manage windows on all desks,
       and another may manage only those on the current desk, page or screen.
       FvwmIconMan can display the miniature icons provided by fvwm for its
       managed windows. The managers may have a maximum number of columns (and
       so grows vertically), a maximum number of rows (and then grows
       horizontally), or stay at a fixed size, and adjust the size of the
       window buttons to fit (think win95's Taskbar). And when support is
       compiled in for the X Shape extension, then the manager windows may be
       shaped.

       You can specify actions to be run when mouse, or key events are
       received. For example, you could bind the first mouse button to iconify
       the selected window, and make bindings for the arrow keys to navigate
       the manager window without the mouse.

       FvwmIconMan can be set to display which window currently has the
       keyboard focus, and by binding the select event (see below) to the fvwm
       Focus function, you can emulate the TWM icon manager's behavior.


INITIALIZATION
       During initialization, FvwmIconMan searches though the fvwm
       configuration file for the options which are described below. It is
       highly recommended that you make FvwmIconMan be a sticky window. And if
       you want to make use of the followfocus option, and/or binding an
       action to Focus, then you should make FvwmIconMan clicktofocus. Also,
       when using the Shape option, it's recommended that the FvwmIconMan
       window not be decorated at all by fvwm.


INVOCATION
       FvwmIconMan can be invoked by inserting the line 'Module FvwmIconMan'
       in the .fvwm2rc file.  If FvwmIconMan is to be spawned during fvwm's
       initialization, then this line should be placed in the StartFunction
       declarations, or it can be bound to a menu, mouse button, or keystroke
       to invoke it later.

       If you wish to run FvwmIconMan in a transient mode, such as with the
       built in window list, then pass "-Transient" as an argument. The
       invocation "Module FvwmIconMan -Transient" will do nicely. In this
       mode, FvwmIconMan will pop up one manager window directly under the
       cursor. When the mouse button is released, it will execute the
       appropriate action, and then exit.  Things are somewhat complicated by
       the fact that you can specify that FvwmIconMan creates multiple manager
       windows, behavior which is unsuitable when running transiently. So,
       when running transiently, FvwmIconMan will only create one manager
       window. Use the manager id 'transient' to specify options for this
       manager window.

       FvwmIconMan may accept an alias name as an argument.  For example,
       "Module FvwmIconMan FvwmIconMan-Variant2".


CONFIGURATION OPTIONS REFERENCE CHART
       FvwmIconMan has acquired quite a few options. I assume others share my
       dislike of paging though a long man page, so here is a terse reference
       chart describing the available options. They are described in more
       detail in the next section.

       Name            Description                Default

       NumManagers     number of managers         1
       Action          binds command to event     Mouse 0 N sendcommand Iconify
       Background      default background         gray
       ButtonGeometry  size of button in pixels
       Colorset        default colorset
       DontShow        list of windows to ignore
       DrawIcons       use mini icons             false
       FocusAndSelectButton                       flat grey black
       FocusAndSelectColorset
       FocusButton     style for focused buttons  up grey black
       FocusColorset
       FollowFocus     show which win has focus   false
       Font                                       8x13
       Foreground      default text color         white
       Format          describes button label     "%c: %i"
       IconName        manager icon name          FvwmIconMan
       IconAndSelectButton                        up black grey
       IconAndSelectColorset
       IconButton      style for icon buttons     up black grey
       IconColorset
       ManagerGeometry size of manager in buttons 0x1
       MaxButtonWidth  max width of a button
       MaxButtonWidthByColumns
       NoIconAction    animate iconification      NOP
       PlainButton     style for normal buttons   up black grey
       PlainColorset
       ReliefThickness size of button relief      2
       Resolution      global/desk/page/screen    page
       Reverse         normal, icon or none       none
       SelectButton    style for selected buttons flat black grey
       SelectColorset
       Shape           use shape extension        false
       Show            list of windows to show
       ShowOnlyIcons   only icons visible         false
       ShowNoIcons     icons are not displayed    false
       ShowTransient   transient windows visible  false
       ShowOnlyFocused only focused visible       false
       Sort            keep managers sorted       name
       SortWeight      weight for sorting
       Tips            Tool Tips mode             none
       TipsDelays      Tool Tips mapping delays   1000 300
       TipsFont        Font for Tool Tips         default fvwm font
       TipsColorset    Tool Tips Colorset         0
       TipsFormat      describes Tips label       the Format value
       TipsBorderWidth Tool Tips border size      1
       TipsPlacement   Tips placement vs button   updown
       TipsJustification Tips Just vs button      leftup
       TipsOffsets     Tips placement Offsets     3 2
       Title           manager title              FvwmIconMan
       TitleButton     style for title button     raisededge black grey
       TitleColorset
       UseWinList      honor WinListSkip?         true



CONFIGURATION OPTIONS
       With the exception of the nummanagers option, all of the options may be
       defined on a per-manager basis. So, for example, the user may have his
       emacs manager with a red foreground, and his xterm manager with a blue
       one. A configuration line may therefore have one of two forms:


       *FvwmIconMan: OptionName OptionValue
              To specify that the OptionName takes the value OptionValue for
              all managers.

       *FvwmIconMan: ManagerId OptionName OptionValue
              To specify that the option OptionName takes the value
              OptionValue for manager ManagerId. ManagerId may either be a
              positive integer, or the string "transient". An integer id
              refers to managers which FvwmIconMan creates when running
              normally, and an id of "transient" refers to the single manager
              which FvwmIconMan creates when running transiently.

              The old syntax, that uses an asterisk instead of white spaces
              before ManagerId and OptionName, is supported too, but it is
              obsolete now.


       The following options may be specified:


       *FvwmIconMan: NumManagers num
              num is a positive integer specifying the total number of icon
              managers.  Since FvwmIconMan would like to know how many
              managers there are before handling any manager specific options,
              this should come first. The default is 1.


       *FvwmIconMan: [id] Action type binding
              Binds an FvwmIconMan command to an event. Type may be one of the
              values: Key, Mouse, or Select. Actions are described in the
              following section ACTIONS.


       *FvwmIconMan: [id] Background background
              Specifies the default background color.


       *FvwmIconMan: [id] ButtonGeometry geometry
              Specifies the initial geometry of an individual button in
              pixels. If the specified height is 0, then the button height is
              determined from the font size. X and Y coordinates are ignored.


       *FvwmIconMan: [id] Colorset colorset
              The default colorset used. Overrides background and foreground.


       *FvwmIconMan: [id] DrawIcons value
              If your version of fvwm is capable of using mini icons, then
              this option determines if FvwmIconMan displays the mini icons.
              Otherwise, it generates an error message.  "true" means that
              mini icons are shown for iconified windows, "false" that mini
              icons are never shown, and "always" that mini icons are shown
              for all windows.


       *FvwmIconMan: [id] FocusAndSelectButton style [forecolor backcolor]
              Same as the plainbutton option, but specifies the look of
              buttons which are both selected, and have the keyboard focus.


       *FvwmIconMan: [id] FocusAndSelectColorset colorset
              Works like focusandselectbutton but uses colorsets instead.  The
              style setting can still only be applied with
              focusandselectbutton.


       *FvwmIconMan: [id] FocusButton style [forecolor backcolor]
              Same as the plainbutton option, but specifies the look of
              buttons whose windows have the keyboard focus.


       *FvwmIconMan: [id] FocusColorset colorset
              Works like focusbutton but uses colorsets instead.  The style
              setting can still only be applied with focusbutton.


       *FvwmIconMan: [id] FollowFocus boolean
              If true, then the button appearance reflects which window
              currently has focus.  Default is false.


       *FvwmIconMan: [id] Font font
              Specifies the font to be used for labeling the buttons. The
              default is 8x13.


       *FvwmIconMan: [id] Foreground foreground
              Specifies the default foreground color.


       *FvwmIconMan: [id] Format formatstring
              A printf like format string which describes the string to be
              printed in the manager window for each managed window. Possible
              flags are: %t, %i, %c, and %r for the window's title, icon
              title, class, or resource name, respectively.  The default is
              "%c: %i". Warning: m4 reserves the word format, so if you use
              m4, take appropriate action.


       *FvwmIconMan: [id] IconName iconstring
              Specifies the window icon name for that manager window.
              Iconstring may either be a single word, or a string enclosed in
              quotes. The default is "FvwmIconMan".


       *FvwmIconMan: [id] IconAndSelectButton style [forecolor backcolor]
              Same as the plainbutton option, but specifies the look of
              buttons whose windows are iconified and the button is selected.


       *FvwmIconMan: [id] IconButton style [forecolor backcolor]
              Same as the plainbutton option, but specifies the look of
              buttons whose windows are iconified.


       *FvwmIconMan: [id] IconAndSelectColorset colorset
              Works like IconAndSelectButton but uses colorsets instead.  The
              style setting can still only be applied with iconbutton.


       *FvwmIconMan: [id] IconColorset colorset
              Works like iconbutton but uses colorsets instead.  The style
              setting can still only be applied with iconbutton.


       *FvwmIconMan: [id] ManagerGeometry geometry
              Specifies the initial geometry of the manager, in units of
              buttons. If height is 0, then the manager will use width
              columns, and will grow vertically once it has more than width
              windows. Likewise, if width is 0, it will use height rows, and
              grow horizontally.  If both are nonzero, then the manager window
              will be exactly that size, and stay that way. As columns are
              created, the buttons will narrow to accommodate.  If the
              geometry is specified with a negative y coordinate, then the
              window manager will grow upwards. Otherwise, it will grow
              downwards.


       *FvwmIconMan: [id] MaxButtonWidth width
              Defines a maximum for the width of a button (in pixels). By
              default there is no maximum. A value of 0 resets the default.
              The maximum is only used with a non growing manager (the
              ManagerGeometry option specifies non zero width and height).


       *FvwmIconMan: [id] MaxButtonWidthByColumns col
              This is another way to set the button width.  col is the number
              of columns of icons.  The button width is determined by dividing
              the total width of FvwmIconMan by the number of columns.  For
              example if the width of FvwmIconMan manager is 1024,
              MaxButtonWidthByColumns is 4 then MaxButtonWidth is 256.  This
              is useful when you do not know, at config time, the width of the
              manager, for example, for a swallowed FvwmIconMan.


       *FvwmIconMan: [id] NoIconAction  action
              Tells FvwmIconMan to do action when a NoIcon style window is
              iconified or de-iconified. Relevant coordinates are appended to
              action so that the icon can be traced to an FvwmIconMan button.
              An example action is "*FvwwmIconMan: NoIconAction SendToModule
              FvwmAnimate animate". A blank or null action turns this feature
              off.


       *FvwmIconMan: [id] PlainButton style [forecolor backcolor]
              Specifies how normal buttons look. style may be one of flat, up,
              down, raisededge, or sunkedge, and describes how the button is
              drawn. The color options are both optional, and if not set, then
              the default colors are used. If on a monochrome screen, then the
              style option is ignored, but must still be set.


       *FvwmIconMan: [id] PlainColorset colorset
              Works like plainbutton but uses colorsets instead.  The style
              setting can still only be applied with plainbutton.


       *FvwmIconMan: [id] ReliefThickness num
              num is an integer specifying the number of pixels thick that the
              relief at the edge of non-flat buttons should be.  Setting this
              to 0 will produce flat buttons, as if the values for
              FocusAndSelectButton, FocusButton, IconAndSelectButton,
              IconButton, PlainButton, SelectButton, and TitleButton were all
              set to flat.  If num is negative, the button will be inverted as
              if you had used Reverse for all classes.


       *FvwmIconMan: [id] Resolution resolution
              Specifies when the manager will display an entry for a certain
              window. resolution may take one of the following values: global,
              desk, page, screen, !desk, !page, or !screen. If global, then
              all windows of the appropriate type (see the show and dontshow
              options below) will be shown. If desk, then only those windows
              on the current desk are shown. If page, then only those windows
              on the current page are shown. If screen, then only those
              windows on the current Xinerama screen are shown. !desk reverses
              the sense of desk, displaying only those windows not on the
              current desk. Likewise, !page shows only those windows not on
              the current page and !screen shows only those windows not on the
              current Xinerama screen. The default is page. If Xinerama is not
              active or only a single screen is used, page and screen are
              equivalent.

              This configuration line is respected when FvwmIconMan is running
              as well, the resolution is changed dynamically.


       *FvwmIconMan: [id] Reverse class
              Causes certain classes of buttons to have their relief lines
              reversed so that up and down styles are reversed. This has no
              affect on flat buttons. The class can be icon, normal or none.
              The default is none.


       *FvwmIconMan: [id] SelectButton style [forecolor backcolor]
              Same as the plainbutton option, but specifies the look of
              buttons when the mouse is over them.


       *FvwmIconMan: [id] SelectColorset colorset
              Works like selectbutton but uses colorsets instead.  The style
              setting can still only be applied with selectbutton.


       *FvwmIconMan: [id] Shape boolean
              If True, then use make the window shaped. Probably only useful
              if you have multiple columns or rows. If FvwmIconMan wasn't
              compiled to support the Shape extension, this generates an error
              message. When using shaped windows, it's recommended that a fvwm
              style is made for FvwmIconMan that has no borders.  Otherwise,
              fvwm will get confused.


       *FvwmIconMan: [id] Sort value
              If name, then the manager list is sorted by name. If
              namewithcase, then it is sorted by name sensitive to case. If
              id, then the manager list is sorted by the window id, which
              never changes after the window is created. If weighted, then the
              manager list is sorted by weight (see the description of
              sortweight below). Or it can be set to none, which results in no
              sorting. Default is name.


       *FvwmIconMan: [id] SortWeight weight pattern-list
              Assigns the specified weight to windows that match pattern-list.
              The list is made up of patterns of the form type=pattern, where
              type is one of class, resource, title, or icon, and pattern is
              an expression of the same format used in the fvwm style command
              (minimalistic shell pattern matching). Multiple sort weights can
              be given.  Each window is matched against the list of sort
              weights, in order, and is given the weight from the first match.
              Lower-weighted windows are placed first in the manager list. For
              example:
              *FvwmIconMan: Sort       weighted
              *FvwmIconMan: SortWeight 1 class=XTerm title=special*
              *FvwmIconMan: SortWeight 10 class=XTerm
              *FvwmIconMan: SortWeight 5
              In this example, xterm windows whose titles start with "special"
              (weight 1) are listed first, followed by everything but other
              xterms (weight 5), and the other xterms (weight 10) are listed
              last. If no default weight (empty pattern list) is given, the
              default weight is 0. Only relevant if the sort type is set to
              weighted.


       *FvwmIconMan: [id] Title title-string
              Specifies the window title string for that manager window.
              Titlestring may either be a single word, or a string enclosed in
              quotes. The default is "FvwmIconMan". This will be drawn in the
              title bar of the manager window, if any, and in the title
              button, which is the button drawn when the manager is empty.


       *FvwmIconMan: [id] TitleButton style [forecolor backcolor]
              Same as the plainbutton option, but specifies the look of the
              title button (the button drawn when the manager is empty). The
              manager's title is drawn in the title button.


       *FvwmIconMan: [id] UseWinList boolean
              If true, then honor the WinListSkip style flag. Otherwise, all
              windows are subject to possible management according to the show
              and dontshow lists.


       The two following options control which windows get handled by which
       managers. A manager can get two lists, one of windows to show, and one
       of windows to ignore. If only the show list is given, then that manager
       will show only the windows in the list. If only the DontShow list is
       given, then the manager will show all windows except those in the list.
       If both lists are given, then a window will be shown if it is not in
       the DontShow list, and in the Show list. And finally, if neither list
       is given, then the manager will handle all windows. Each list is made
       up of patterns of the form type=pattern, where type is one of class,
       resource, title, or icon, and pattern is an expression of the same
       format used in the fvwm style command (minimalistic shell pattern
       matching). Quotes around the pattern will be taken as part of the
       expression. If a window could be handled by more than one manager, then
       the manager with the lowest id gets it.


       *FvwmIconMan: [id] Show pattern list
              If a window matches one of the patterns in the list, then it may
              be handled by this manager.


       *FvwmIconMan: [id] DontShow pattern list
              If a window matches one of the patterns in the list, then it may
              not be handled by this manager.


       *FvwmIconMan: [id] ShowTransient boolean
              Show transient windows in the list (default false).


       *FvwmIconMan: [id] ShowOnlyIcons boolean
              Only iconified windows are shown if boolean is true.


       *FvwmIconMan: [id] ShowNoIcons boolean
              Only windows that are not iconified are shown if boolean is
              true.


       *FvwmIconMan: [id] ShowOnlyFocused boolean
              Only window with the focus is shown if boolean is true.



       The following two options control tips.


       *FvwmIconMan: [id] Tips value
              where value can be always, needed or false. Default is false, no
              tips are displayed. With always, tips are enabled. With needed,
              a tip is displayed only if either the button string is truncated
              or the tip string is not equal to the button string.  This
              configuration line is respected when FvwmIconMan is running as
              well.


       *FvwmIconMan: [id] TipsDelays delay [mappeddelay]
              where delay and mappeddelay are time out values in milliseconds.
              If no mappeddelay is given delay is assumed. Default is 1000
              300. When the cursor is on a button, FvwmIconMan wait delay
              milliseconds before displaying the tip. In the case where a tip
              is already mapped and the cursor goes to another button,
              FvwmIconMan waits mappeddelay milliseconds before displaying the
              new tip.


       *FvwmIconMan: [id] TipsFont fontname
              Specifies the font to be used for tips. Default is the default
              fvwm font.


       *FvwmIconMan: [id] TipsColorset colorset
              Specifies the colors for tips window. Default is colorset 0.


       *FvwmIconMan: [id] TipsFormat formatstring
              Similar to the Format option but for the tips window. The
              default is the format string from the Format option.


       *FvwmIconMan: [id] TipsBorderWidth pixels
              Specifies the border width (in pixels) of the tips window.
              Default is 1.


       *FvwmIconMan: [id] TipsPlacement value
              where value can be up, down, right, left, updown or leftright.
              This value specifies the position of the tips window relative to
              its button.  Default is updown where buttons on the top half of
              the screen get tips below the button, otherwise the tips are
              above the button.


       *FvwmIconMan: [id] TipsJustification value
              where value can be leftup, rightdown or center.  Specifies the
              justification (direction) of the tips window relative to its
              button after the tips window has been placed.  Default is leftup
              which means that if a tip is placed above or below its button,
              then the left border of the tip and of the button are aligned.
              If the tip is placed on the left or on the right of its button,
              leftup aligns the top borders. rightdown and center work like
              leftup but in different directions.  The alignment is adjusted
              by the TipsOffset option.  See next option.


       *FvwmIconMan: [id] TipsOffsets placementoffset justoffset
              where placementoffset and justoffset are offsets in pixels for
              the TipsPlacement and TipsJustification configuration option.
              Default is 3 2.


ACTIONS
       Actions are commands which may be bound to an event of the type: a key
       press, a mouse click, or the mouse entering a window manager button -
       denoted by the action types Key, Mouse, and Select.

       Normally, actions bound to a mouse click are executed when the button
       is pressed. In transient mode, the action is executed when the button
       is released, since it is assumed that FvwmIconMan was bound to some
       mouse event. A tip/warning: FvwmIconMan still keeps track of the mouse
       button and any modifier keys in this case, so if you bind FvwmIconMan
       to say, meta-button3, then it would be wise to ensure that the action
       you want to execute will be executed when the meta-button3 event occurs
       (which would be the button release, assuming you kept your finger on
       the meta key).

       The syntax for actions are:


       Key actions: Key Keysym Modifiers FunctionList
              Keysym and Modifiers are exactly the same as for the fvwm Key
              command.


       Mouse actions: Mouse Button Modifiers FunctionList
              Button and Modifiers are exactly the same as for the fvwm Mouse
              command.


       Select actions: Select FunctionList


       A FunctionList is a sequence of commands separated by commas. They are
       executed in left to right order, in one shared context - which
       currently only contains a pointer to the "current" button. If a button
       is selected (typically by the mouse pointer sitting on it) when the
       action is executed, then the current button is initialized to that
       button. Otherwise, it points to nothing.

       Most of the available commands then modify this "current" button,
       either by moving it around, making it become the selected button, or
       sending commands to fvwm acting on the window represented by that
       button. Note that while this current button is initialized to be the
       selected button, the selected button does not implicitly follow it
       around. This way, the user can send commands to various windows,
       without changing which button is selected.

       Commands take five types of arguments: Integer, Manager, Window,
       Button, and String. A String is a string specified exactly as for fvwm
       - either in quotes or as a single word not in quotes. Again, you may
       bind a sequence of commands to an event, by listing them separated by
       commas.

       Window and Button types look exactly the same in the .fvwm2rc file, but
       are interpreted as either specifying a managed window, or a FvwmIconMan
       button representing a window. They can either be an integer (which is
       interpreted module N where N is the number of buttons - so 0 is the
       first and -1 is the last), or one of the strings: Select, Focus, Up,
       Down, Right, Left, Next, Prev. Select and Focus refer to the currently
       selected or focused button or window. Up, Down, Right, and Left refer
       to the button or window above, below, to the right of, or to the left
       of the current button in the manager window, allowing navigation around
       the manager window. Next and Prev designates the window, button, or
       manager after or before the current button, allowing navigation of the
       one dimensional list of windows which is drawn in the manager window.
       If the manager is sorted, Next and Prev move through the windows in the
       sorted order.

       The Manager type can either be an integer, Next, or Prev.  The meaning
       is analogous to that of the Button type, but in terms of the integral
       index of the managers, restricted to managers which are nonempty.

       The following functions are currently defined:

       bif Button Integer/String
              A relative branch instruction. If Button is Select or Focus,
              then take the branch if there is a selected button or a focused
              button. If Button is an integer, then branch if nonzero. If it
              is one of Up, Down, Right, Left, Next, Prev, then the branch is
              taken when the current button can move in that direction. If the
              branch is taken, then Integer commands are skipped. No backwards
              branches are allowed.


       bifn Button Integer/String
              The complement of bif. The branch is taken if Button evaluates
              to false, by the criteria listed for bif.


       gotobutton Button
              Sets current button to Button. If Button is an integer, then the
              current button is set to Button modulo the number of buttons, in
              the whichever manager contains the selected button, if any.


       gotomanager Manager
              Sets button to button 0 of Manager. This will only go to a
              visible, nonempty manager. So an integral argument is taken
              modulo the number of such managers.


       jmp Integer/String
              Executes a relative jump of Integer instructions. Backwards
              jumps are not allowed. The jump is computed relative to the
              instruction following the jmp.


       label String
              Provides a label that previous instructions can jump to. It will
              not be visible to subsequent jump instructions, and the same
              label can be used multiple times in the same instruction list
              (though it would be perverse to do so.)


       print String
              Prints String to the console. Useful for debugging actions.


       printdebug
              Prints defined actions to the console. Should only be used by
              developers.  To enable this command, set CONFIG and FUNCTIONS
              variables to '1' in the modules/FvwmIconMan/debug.h and
              recompile this module.


       quit   Quits FvwmIconMan.


       refresh
              Causes all manager windows to redraw themselves.


       ret    Stop executing the entire action.


       searchback String
              Sets button to button before the current one whose printed
              string in the manager window matches specified String, which may
              contain wildcards.


       searchforward String
              Sets button to button after the current one whose printed string
              in the manager window matches specified String, which may
              contain wildcards.


       select Selects the current button, if any. If a select action has been
              specified, it will then be run. Therefore, it is considered
              unwise to set the select button in the select action.


       sendcommand Command
              Sends the fvwm command Command to the window represented by the
              current button, if any.


       warp   Warps cursor to current button, if any.


       Examples:
       gotobutton select, gotobutton Down, select
       Selects the button below the currently selected button. Since the
       current button is already initialized to the selected button, this may
       be shortened to "gotobutton Down, select".

       gotobutton Up, select
       Selects the button above the currently selected button.

       gotobutton 0, select
       Selects the first button of the current manager. If there is no current
       manager, which is the case when no button is selected, then this does
       nothing.

       gotobutton -1, select
       Selects the last button of the current manager.

       gotobutton focus, select
       Selects the button corresponding to the focused window.

       gotobutton focus, Iconify
       Sends the fvwm command Iconify to the focused window. Note that this
       does not change the selected button.

       bif Next 3, gotobutton 0, select, ret, gotobutton Next, select
       If a button is selected, and it's the last button, go to button 0. If
       it's not the last button, go to the next button. Otherwise, do nothing.
       Basically, this action cycles through all buttons in the current
       manager.

       bif select 7, bif focus 3, gotomanager 0, select, ret, gotobutton focus, \
         select, ret, gotobutton down, select
       This is good for sending to FvwmIconMan with a SendToModule command. If
       there is a selected button, it moves down. Otherwise, if there is a
       focused button, it is selected. Otherwise, button 0 of manager 0 gets
       selected.

       bif select Select, bif focus Focus, gotomanager 0, select, ret, label Focus, \
         gotobutton focus, select, ret, label Select, gotobutton down, select
       Same as previous, but using the label instruction.


       In addition to being bound to keys and mice, actions can be sent from
       fvwm to FvwmIconMan via the SendToModule command. Don't quote the
       command when using SendToModule. Also, due to a bug in the current
       version of fvwm, don't quote FvwmIconMan either.


SAMPLE CONFIGURATIONS
       This first example is of a the simplest invocation of FvwmIconMan,
       which only has one manager, and handles all windows:


       ##############################################################
       # Load any modules which should be started during
       # fvwm initialization
       ModulePath /usr/lib/X11/fvwm:/usr/bin/X11
       Module FvwmIconMan

       # Make FvwmIconMan title-bar-less, sticky, and give it an icon
       Style "Fvwm*"      Icon toolbox.xpm,NoTitle,NoHandles,Sticky
       Style "FvwmIconMan" HandleWidth 5, Handles, BorderWidth 5


       ##############################################################
       ##############################################################
       #Definitions used by the modules

       *FvwmIconMan: NumManagers        1
       *FvwmIconMan: Resolution         global
       *FvwmIconMan: Background         slategrey
       *FvwmIconMan: Foreground         white
       *FvwmIconMan: Font               7x13
       *FvwmIconMan: ButtonGeometry     100x0
       *FvwmIconMan: ManagerGeometry    1x0-0+0


       This example is the Reader's Digest version of my personal
       configuration. It has two managers, one for emacs and one for
       everything else, minus things with no icon title. Only windows on the
       current page are displayed. The use of the drawicons and shape options
       requires that fvwm and FvwmIconMan are compiled with the correct
       options. Note how the geometry and show options are specified per
       manager, and the others are common to all:


       Style "FvwmIconMan"  NoTitle, Sticky, WindowListSkip, BorderWidth 0
       Style "FvwmIconMan"  HandleWidth 0


       Key F8 A N SendToModule FvwmIconMan bif select Select, bif focus Focus, \
         gotomanager 0, select, sendcommand WarpToWindow, ret, label Focus, \
         gotobutton focus, select, sendcommand WarpToWindow, ret, label Select, \
         gotobutton prev, select, sendcommand WarpToWindow
       Key F9 A N SendToModule FvwmIconMan bif select Select, bif focus Focus, \
         gotomanager 0, select, sendcommand WarpToWindow, ret, label Focus, \
         gotobutton focus, select, sendcommand WarpToWindow, ret, label Select, \
         gotobutton next, select, sendcommand WarpToWindow

       *FvwmIconMan: NumManagers 2
       *FvwmIconMan: Resolution  page
       *FvwmIconMan: Background  steelblue
       *FvwmIconMan: Foreground  white
       *FvwmIconMan: Font        7x13
       *FvwmIconMan: UseWinList  true
       *FvwmIconMan: DrawIcons   true
       *FvwmIconMan: Shape       true
       *FvwmIconMan: FollowFocus true
       *FvwmIconMan: Sort        name
       *FvwmIconMan: PlainButton          up white steelblue
       *FvwmIconMan: SelectButton         down white steelblue
       *FvwmIconMan: FocusButton          up white brown
       *FvwmIconMan: FocusAndSelectButton down white brown
       *FvwmIconMan: TitleButton          raisededge white steelblue
       *FvwmIconMan: NoIconAction         "SendToModule FvwmAnimate animate"

       *FvwmIconMan: 1 Title           "Emacs windows"
       *FvwmIconMan: 1 IconName        "FvwmIconMan: Emacs"
       *FvwmIconMan: 1 Format          "%i"
       *FvwmIconMan: 1 Show            resource=emacs resource=gemacs
       *FvwmIconMan: 1 ManagerGeometry 1x0-400+0
       *FvwmIconMan: 1 ButtonGeometry  200x0

       *FvwmIconMan: 2 Title           "All windows"
       *FvwmIconMan: 2 IconName        "FvwmIconMan: all"
       *FvwmIconMan: 2 Format          "%c: %i"
       *FvwmIconMan: 2 DontShow        icon=Untitled
       *FvwmIconMan: 2 ManagerGeometry 2x4-0+0
       *FvwmIconMan: 2 ButtonGeometry  200x0

       *FvwmIconMan: transient Geometry 194x100
       *FvwmIconMan: transient DontShow icon=Untitled
       *FvwmIconMan: transient Action   Mouse 0 A sendcommand select select Iconify

       *FvwmIconMan: Action     Mouse     1 N sendcommand Iconify
       *FvwmIconMan: Action     Mouse     2 N sendcommand WarpToWindow
       *FvwmIconMan: Action     Mouse     3 N sendcommand "Module FvwmIdent FvwmIdent"
       *FvwmIconMan: Action     Key  Left  N gotobutton Left, select
       *FvwmIconMan: Action     Key  Right N gotobutton Right, select
       *FvwmIconMan: Action     Key  Up    N gotobutton Up, select
       *FvwmIconMan: Action     Key  Down  N gotobutton Down, select
       *FvwmIconMan: Action     Key  q     N quit



UNFINISHED BUSINESS
       There is one bug that I know of. A honest to goodness solution to this
       would be appreciated. When an icon manager is set to grow upwards or
       leftwards, on some machines it may wander occasionally.

       It doesn't handle windows without resource names as gracefully as it
       should.


AUTHOR
       Brady Montz (bradym@cs.arizona.edu).


THANKS
       Thanks to:
            David Berson <berson@cs.pitt.edu>,
            Gren Klanderman <greg@alphatech.com>,
            David Goldberg <dsg@mitre.org>,
            Pete Forman <gsez020@compo.bedford.waii.com>,
            Neil Moore <amethyst@maxwell.ml.org>,
            Josh M. Osborne <stripes@va.pubnix.com,
            Adam Rice <wysiwyg@glympton.airtime.co.uk>,
            Chris Siebenmann <cks@hawkwind.utcs.toronto.edu>,
            Bjorn Victor <victor@delial.docs.uu.se>.

       for contributing either code or truly keen ideas.



3rd Berkeley Distribution  06 November 2016 (2.6.8)             FvwmIconMan(1)