Object(library call)                                      Object(library call)

       Object — The Object widget class

       #include <Xm/Xm.h>

       Object is never instantiated.  Its sole purpose is as a supporting
       superclass for other widget classes.

       The class pointer is objectClass.

       The class name is Object.

   New Resources
       The following table defines a set of widget resources used by the
       programmer to specify data. The programmer can also set the resource
       values for the inherited classes to set attributes for this widget. To
       reference a resource by name or by class in a .Xdefaults file, remove
       the XmN or XmC prefix and use the remaining letters. To specify one of
       the defined values for a resource in a .Xdefaults file, remove the Xm
       prefix and use the remaining letters (in either lowercase or uppercase,
       but include any underscores between words).  The codes in the access
       column indicate if the given resource can be set at creation time (C),
       set by using XtSetValues (S), retrieved by using XtGetValues (G), or is
       not applicable (N/A).

       │                   │    Object Resource Set       │         │        │
       │Name               Class       Type           Default Access │
       │XmNdestroyCallback │ XmCCallback │ XtCallbackList │ NULL    │ C      │
                 Specifies a list of callbacks that is called when the gadget
                 is destroyed.

       There are no translation for Object.

                                                          Object(library call)