adime_bmp

adime_bmp(3)                  Adime API Reference                 adime_bmp(3)



NAME
       adime_bmp

SYNOPSIS
       #include <adime.h>


       BITMAP *adime_bmp;

DESCRIPTION
       If you want the dialog to be displayed on a certain video bitmap other
       than `screen´, set this to point to that bitmap. This is particulary
       useful if you for some reason have scrolled away from the top left area
       of the video memory and want the dialog to be displayed on currently
       visible video memory rather than on the default location. If this is
       NULL (it is by default), `adime_dialogf()´ & co will scroll to the top
       left corner of screen and use that part to display the dialog on.


SEE ALSO
       adime_dialogf(3), adime_font(3)



Adime                            version 2.2.1                    adime_bmp(3)