apply_matrix(3alleg4) Allegro manual apply_matrix(3alleg4) NAME apply_matrix, apply_matrix_f - Multiplies a point by a transformation matrix. Allegro game programming library. SYNOPSIS #include <allegro.h> void apply_matrix(const MATRIX *m, fixed x, y, z, *xout, *yout, *zout); void apply_matrix_f(const MATRIX_f *m, float x, y, z, *xout, *yout, *zout); DESCRIPTION Multiplies the point (x, y, z) by the transformation matrix m, storing the result in (*xout, *yout, *zout). SEE ALSO matrix_mul(3alleg4), ex12bit(3alleg4), ex3d(3alleg4), exstars(3alleg4) Allegro version 4.4.3 apply_matrix(3alleg4)