bitmap

BITMAP(6)                        Games Manual                        BITMAP(6)



NAME
       bitmap - external format for bitmaps

SYNOPSIS
       #include <libc.h> #include <libg.h>

DESCRIPTION
       Bitmaps are described in graphics(3).  Fonts and bitmaps are stored in
       external files in machine-independent formats.

       Bitmap files are read and written using rdbitmapfile and wrbitmapfile
       (see balloc(3)).  A bitmap file starts with 5 decimal strings: ldepth,
       r.min.x, r.min.y, r.max.x, and r.max.y.  Each number is right-justified
       and blank padded in 11 characters, followed by a blank.  The rest of
       the file contains the r.max.y-r.min.y rows of bitmap data.  A row
       consists of the byte containing pixel r.min.x and all the bytes up to
       and including the byte containing pixel r.max.x−1.  A pixel with x-
       coordinate = x in a bitmap with ldepth = l will appear as w = 2^l
       contiguous bits in a byte, with the pixel's high order bit starting at
       the byte's bit number w*(x mod 8/w), where bits within a byte are
       numbered 0 to 7 from the high order to the low order bit.  If w is
       greater than 8, it is a multiple of 8, so pixel values take up an
       integral number of bytes.  Rows contain integral number of bytes, so
       there may be some unused pixels at either end of a row.

       The rdbitmap and wrbitmap functions described in balloc(3) also deal
       with rows in this format, stored in user memory.

       Some small images, in particular 48×48 face files and 16×16 cursors,
       are stored textually, suitable for inclusion in C source.  Each line of
       text represents one scan line as a comma-separated sequence of
       hexadecimal bytes, shorts, or words in C format.  For cursors, each
       line defines a pair of bytes.  (It takes two images to define a cursor;
       each must be stored separately.)  Face files of one bit per pixel are
       stored as a sequence of shorts, those of larger pixel sizes as a
       sequence of longs.  Software that reads these files must deduce the
       image size from the input; there is no header.  These formats reflect
       history rather than design.

SEE ALSO
       graphics(3), bitblt(3), balloc(3), font(6)



                                                                     BITMAP(6)