BLENDER(1)                   General Commands Manual                  BLENDER(1)

Blender 2.78 (sub 0)"

       blender - a 3D modelling and rendering package

       blender [args ...] [file] [args ...]

       blender is a 3D modelling and rendering package. Originating as the in-
       house software of a high quality animation studio, Blender has proven to
       be an extremely fast and versatile design instrument. The software has a
       personal touch, offering a unique approach to the world of Three

       Use Blender to create TV commercials, to make technical visualizations,
       business graphics, to create content for games, or design user
       interfaces. You can easy build and manage complex environments. The
       renderer is versatile and extremely fast. All basic animation principles
       (curves & keys) are well implemented.

       Color management: using fallback mode for management Blender 2.78 (sub 0)
       Usage: blender [args ...] [file] [args ...]

   Render Options:
       -b or --background
              Run in background (often used for UI-less rendering)

       -a or --render-anim
              Render frames from start to end (inclusive)

       -S or --scene <name>
              Set the active scene <name> for rendering

       -f or --render-frame <frame>
              Render frame <frame> and save it.

              * +<frame> start frame relative, -<frame> end frame relative.
              * A comma separated list of frames can also be used (no spaces).
              * A range of frames can be expressed using '..' seperator between
              the first and last frames (inclusive).

       -s or --frame-start <frame>
              Set start to frame <frame>, supports +/- for relative frames too.

       -e or --frame-end <frame>
              Set end to frame <frame>, supports +/- for relative frames too.

       -j or --frame-jump <frames>
              Set number of frames to step forward after each rendered frame

       -o or --render-output <path>
              Set the render path and file name.
              Use '//' at the start of the path to render relative to the

              The '#' characters are replaced by the frame number, and used to
              define zero padding.

              * 'ani_##_test.png' becomes 'ani_01_test.png'
              * 'test-######.png' becomes 'test-000001.png'

              When the filename does not contain '#', The suffix '####' is added
              to the filename.

              The frame number will be added at the end of the filename, eg:
              # blender -b foobar.blend -o //render_ -F PNG -x 1 -a

       -E or --engine <engine>
              Specify the render engine
              use -E help to list available engines

       -t or --threads <threads>
              Use amount of <threads> for rendering and other operations
              [1-1024], 0 for systems processor count.

   Format Options:
       -F or --render-format <format>
              Set the render format, Valid options are...
                AVIRAW AVIJPEG PNG BMP
              (formats that can be compiled into blender, not available on all
              DDS JP2

       -x or --use-extension <bool>
              Set option to add the file extension to the end of the file

   Animation Playback Options:
       -a or --render-anim
              Render frames from start to end (inclusive)

   Window Options:
       -w or --window-border
              Force opening without borders

       -W or --window-borderless
              Force opening without borders

       -p or --window-geometry <sx> <sy> <w> <h>
              Open with lower left corner at <sx>, <sy> and width and height as
              <w>, <h>

       -con or --start-console
              Start with the console window open (ignored if -b is set),
              (Windows only)

              Do not use native pixel size, for high resolution displays
              (MacBook 'Retina')

   Game Engine Specific Options:
       -g Game Engine specific options
              -g fixedtime    Run on 50 hertz without dropping frames
              -g vertexarrays    Use Vertex Arrays for rendering (usually
              -g nomipmap    No Texture Mipmapping
              -g linearmipmap    Linear Texture Mipmapping instead of Nearest

   Python Options:
       -y or --enable-autoexec
              Enable automatic Python script execution

       -Y or --disable-autoexec
              Disable automatic Python script execution (pydrivers & startup
              scripts), (compiled as non-standard default)

       -P or --python <filename>
              Run the given Python script file

       --python-text <name>
              Run the given Python script text block

       --python-expr <expression>
              Run the given expression as a Python script

              Run blender with an interactive console

              Set the exit-code in [0..255] to exit if a Python exception is
              (only for scripts executed from the command line), zero disables.

              Comma separated list of add-ons (no spaces)

   Debug Options:
       -d or --debug
              Turn debugging on

              * Enables memory error detection
              * Disables mouse grab (to interact with a debugger in some cases)
              * Keeps Python's 'sys.stdin' rather than setting it to None

       --debug-value <value>
              Set debug value of <value> on startup

              Enable debug messages for the event system

              Enable debug messages from FFmpeg library

              Enable debug messages for event handling

              Enable debug messages from libmv library

              Enable debug messages from Cycles

              Enable fully guarded memory allocation and debugging

              Enable time profiling for background jobs.

              Enable debug messages for Python

              Enable debug messages from dependency graph

              Switch dependency graph to a single threaded evaluation

              Enable GPU memory stats in status bar

              Enable debug messages for the window manager, also prints every
              operator call

              Enable all debug messages

              Enable floating point exceptions

              Disable the crash handler

   Misc Options:
              Skip reading the BLENDER_STARTUP_FILE in the users home directory

              Set the BLENDER_SYSTEM_DATAFILES environment variable

              Set the BLENDER_SYSTEM_SCRIPTS environment variable

              Set the BLENDER_SYSTEM_PYTHON environment variable

              Disable joystick support

              Disable GLSL shading

              Force sound system to None

              Force sound system to a specific device
              NULL SDL OPENAL JACK

       -h or --help
              Print this help text and exit

       -v or --version
              Print Blender version and exit

              Ends option processing, following arguments passed unchanged.
              Access via Python's 'sys.argv'

   Other Options:
              Print this help text and exit (windows only)

              Disable the abort handler

       -a <options> <file(s)>
              Playback <file(s)>, only operates this way when not running in
                -p <sx> <sy>  Open with lower left corner at <sx>, <sy>
                -m    Read from disk (Do not buffer)
                -f <fps> <fps-base>    Specify FPS to start with
                -j <frame>  Set frame step to <frame>
                -s <frame>  Play from <frame>
                -e <frame>  Play until <frame>

              Enable debug messages for FreeStyle

              Enable gpu debug context and information for OpenGL 4.3+.

              Use new dependency graph

              Use new GLSL basic shader

       --verbose <verbose>
              Set logging verbosity level.

              Register blend-file extension, then exit (Windows only)

              Silently register blend-file extension, then exit (Windows only)

   Experimental Features:
              Use new dependency graph

              Use new GLSL basic shader

   Argument Parsing:
        Arguments must be separated by white space, eg:
         # blender -ba test.blend
         ...will ignore the 'a'
         # blender -b test.blend -f8
         ...will ignore '8' because there is no space between the '-f' and the
       frame value

   Argument Order:
        Arguments are executed in the order they are given. eg:
         # blender --background test.blend --render-frame 1 --render-output
         ...will not render to '/tmp' because '--render-frame 1' renders before
       the output path is set
         # blender --background --render-output /tmp test.blend --render-frame 1
         ...will not render to '/tmp' because loading the blend-file overwrites
       the render output that was set
         # blender --background test.blend --render-output /tmp --render-frame 1 as expected.

         $BLENDER_USER_CONFIG      Directory for user configuration files.
         $BLENDER_USER_SCRIPTS     Directory for user scripts.
         $BLENDER_SYSTEM_SCRIPTS   Directory for system wide scripts.
         $BLENDER_USER_DATAFILES   Directory for user data files (icons,
       translations, ..).
         $BLENDER_SYSTEM_DATAFILES Directory for system wide data files.
         $BLENDER_SYSTEM_PYTHON    Directory for system python libraries.
         $TMP or $TMPDIR           Store temporary files here.
         $SDL_AUDIODRIVER          LibSDL audio driver - alsa, esd, dma.
         $PYTHONHOME               Path to the python directory, eg.


       This manpage was written for a Debian GNU/Linux system by Daniel Mester
       <> and updated by Cyril Brulebois
       <> and Dan Eicher <>.

Blender management: using fallbacAugust 03, 2017gement                BLENDER(1)