blender

BLENDER(1)                  General Commands Manual                 BLENDER(1)



Blender 2.71 (sub 5)"


NAME
       blender - a 3D modelling and rendering package

SYNOPSIS
       blender [args ...] [file] [args ...]

DESCRIPTION
       blender is a 3D modelling and rendering package. Originating as the in-
       house software of a high quality animation studio, Blender has proven
       to be an extremely fast and versatile design instrument. The software
       has a personal touch, offering a unique approach to the world of Three
       Dimensions.

       Use Blender to create TV commercials, to make technical visualizations,
       business graphics, to create content for games, or design user
       interfaces. You can easy build and manage complex environments. The
       renderer is versatile and extremely fast. All basic animation
       principles (curves & keys) are well implemented.

       http://www.blender.org

OPTIONS
       Color management: using fallback mode for management Blender 2.71 (sub
       5) Usage: blender [args ...] [file] [args ...]

   Render Options:
       -b or --background
              Run in background (often used for UI-less rendering)


       -a or --render-anim
              Render frames from start to end (inclusive)


       -S or --scene <name>
              Set the active scene <name> for rendering


       -f or --render-frame <frame>
              Render frame <frame> and save it.
              +<frame> start frame relative, -<frame> end frame relative.


       -s or --frame-start <frame>
              Set start to frame <frame> (use before the -a argument)


       -e or --frame-end <frame>
              Set end to frame <frame> (use before the -a argument)


       -j or --frame-jump <frames>
              Set number of frames to step forward after each rendered frame


       -o or --render-output <path>
              Set the render path and file name.
              Use // at the start of the path to
                render relative to the blend file.
              The # characters are replaced by the frame number, and used to
              define zero padding.
                ani_##_test.png becomes ani_01_test.png
                test-######.png becomes test-000001.png
                When the filename does not contain #, The suffix #### is added
              to the filename
              The frame number will be added at the end of the filename.
                eg: blender -b foobar.blend -o //render_ -F PNG -x 1 -a
                //render_ becomes //render_####, writing frames as
              //render_0001.png//


       -E or --engine <engine>
              Specify the render engine
              use -E help to list available engines


       -t or --threads <threads>
              Use amount of <threads> for rendering and other operations
              [1-64], 0 for systems processor count.


   Format Options:
       -F or --render-format <format>
              Set the render format, Valid options are...
                TGA IRIS JPEG MOVIE IRIZ RAWTGA
                AVIRAW AVIJPEG PNG BMP FRAMESERVER
              (formats that can be compiled into blender, not available on all
              systems)
                HDR TIFF EXR MULTILAYER MPEG AVICODEC QUICKTIME CINEON DPX DDS


       -x or --use-extension <bool>
              Set option to add the file extension to the end of the file


   Animation Playback Options:
       -a or --render-anim
              Render frames from start to end (inclusive)


   Window Options:
       -w or --window-border
              Force opening with borders (default)


       -W or --window-borderless
              Force opening without borders


       -p or --window-geometry <sx> <sy> <w> <h>
              Open with lower left corner at <sx>, <sy> and width and height
              as <w>, <h>


       -con or --start-console
              Start with the console window open (ignored if -b is set),
              (Windows only)


       --no-native-pixels
              Do not use native pixel size, for high resolution displays
              (MacBook 'Retina')


   Game Engine Specific Options:
       -g Game Engine specific options
              -g fixedtime    Run on 50 hertz without dropping frames
              -g vertexarrays    Use Vertex Arrays for rendering (usually
              faster)
              -g nomipmap    No Texture Mipmapping
              -g linearmipmap    Linear Texture Mipmapping instead of Nearest
              (default)


   Python Options:
       -y or --enable-autoexec
              Enable automatic python script execution


       -Y or --disable-autoexec
              Disable automatic python script execution (pydrivers & startup
              scripts), (compiled as non-standard default)


       -P or --python <filename>
              Run the given Python script file


       --python-text <name>
              Run the given Python script text block


       --python-console
              Run blender with an interactive console


       --addons
              Comma separated list of addons (no spaces)


   Debug Options:
       -d or --debug
              Turn debugging on


              * Prints every operator call and their arguments
              * Disables mouse grab (to interact with a debugger in some
              cases)
              * Keeps python sys.stdin rather than setting it to None


       --debug-value <value>
              Set debug value of <value> on startup


       --debug-events
              Enable debug messages for the event system


       --debug-ffmpeg
              Enable debug messages from FFmpeg library


       --debug-handlers
              Enable debug messages for event handling


       --debug-libmv
              Enable debug messages from libmv library


       --debug-memory
              Enable fully guarded memory allocation and debugging


       --debug-jobs
              Enable time profiling for background jobs.


       --debug-python
              Enable debug messages for python


       --debug-depsgraph
              Enable debug messages from dependency graph


       --debug-wm
              Enable debug messages for the window manager


       --debug-all
              Enable all debug messages (excludes libmv)


       --debug-fpe
              Enable floating point exceptions


       --disable-crash-handler
              Disable the crash handler


   Misc Options:
       --factory-startup
              Skip reading the "startup.blend" in the users home directory


       --env-system-datafiles
              Set the BLENDER_SYSTEM_DATAFILES environment variable


       --env-system-scripts
              Set the BLENDER_SYSTEM_SCRIPTS environment variable


       --env-system-python
              Set the BLENDER_SYSTEM_PYTHON environment variable


       -nojoystick
              Disable joystick support


       -noglsl
              Disable GLSL shading


       -noaudio
              Force sound system to None


       -setaudio
              Force sound system to a specific device
              NULL SDL OPENAL JACK


       -h or --help
              Print this help text and exit


       -v or --version
              Print Blender version and exit


       --
              Ends option processing, following arguments passed unchanged.
              Access via python's sys.argv


   Other Options:
       /?
              Print this help text and exit (windows only)


       -a <options> <file(s)>
              Playback <file(s)>, only operates this way when not running in
              background.
                -p <sx> <sy>  Open with lower left corner at <sx>, <sy>
                -m    Read from disk (Don't buffer)
                -f <fps> <fps-base>    Specify FPS to start with
                -j <frame>  Set frame step to <frame>
                -s <frame>  Play from <frame>
                -e <frame>  Play until <frame>


       --debug-freestyle
              Enable debug/profiling messages from Freestyle rendering


       --verbose <verbose>
              Set logging verbosity level.


       -R
              Register .blend extension, then exit (Windows only)


       -r
              Silently register .blend extension, then exit (Windows only)


   Argument Parsing:
         arguments must be separated by white space. eg
           "blender -ba test.blend"
         ...will ignore the 'a'
           "blender -b test.blend -f8"
         ...will ignore 8 because there is no space between the -f and the
       frame value

   Argument Order:
         arguments are executed in the order they are given. eg
           "blender --background test.blend --render-frame 1 --render-output
       /tmp"
         ...will not render to /tmp because '--render-frame 1' renders before
       the output path is set
           "blender --background --render-output /tmp test.blend
       --render-frame 1"
         ...will not render to /tmp because loading the blend file overwrites
       the render output that was set
           "blender --background test.blend --render-output /tmp
       --render-frame 1" works as expected.

ENVIRONMENT VARIABLES
         $BLENDER_USER_CONFIG      Directory for user configuration files.
         $BLENDER_USER_SCRIPTS     Directory for user scripts.
         $BLENDER_SYSTEM_SCRIPTS   Directory for system wide scripts.
         $BLENDER_USER_DATAFILES   Directory for user data files (icons,
       translations, ..).
         $BLENDER_SYSTEM_DATAFILES Directory for system wide data files.
         $BLENDER_SYSTEM_PYTHON    Directory for system python libraries.
         $TMP or $TMPDIR           Store temporary files here.
         $SDL_AUDIODRIVER          LibSDL audio driver - alsa, esd, dma.
         $PYTHONHOME               Path to the python directory, eg.
       /usr/lib/python.


SEE ALSO
       luxrender(1)


AUTHORS
       This manpage was written for a Debian GNU/Linux system by Daniel Mester
       <mester@uni-bremen.de> and updated by Cyril Brulebois
       <cyril.brulebois@enst-bretagne.fr> and Dan Eicher <dan@trollwerks.org>.



Blender management: using fallSeptember 18, 2014gement              BLENDER(1)