blender

BLENDER(1)                   General Commands Manual                  BLENDER(1)



     build date: 2012-04-26      build time: 19:38:31      build revision: 45987
     build platform: Linux      build type: Debug      build c flags:  -fopenmp
-msse2  -msse -pipe -fPIC -funsigned-char -fno-strict-aliasing  -Wall -Wcast-
align -Werror=declaration-after-statement -Werror=implicit-function-declaration
-Werror=return-type -Wstrict-prototypes -Wno-char-subscripts -Wno-unknown-
pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings      build c++ flags:
-D__STDC_CONSTANT_MACROS -fopenmp  -msse2  -msse -pipe -fPIC -funsigned-char
-fno-strict-aliasing  -Wall -Wno-invalid-offsetof -Wno-sign-compare      build
link flags: -pthread      build system: CMake"


NAME
       blender - a 3D modelling and rendering package

SYNOPSIS
       blender [args ...] [file] [args ...]

DESCRIPTION
       blender is a 3D modelling and rendering package. It is the in-house
       software of a high quality animation studio, Blender has proven to be an
       extremely fast and versatile design instrument. The software has a
       personal touch, offering a unique approach to the world of Three
       Dimensions.

       Use Blender to create TV commercials, to make technical visualizations,
       business graphics, to do some morphing, or design user interfaces. You
       can easy build and manage complex environments. The renderer is versatile
       and extremely fast. All basic animation principles (curves & keys) are
       well implemented.

       http://www.blender.org

OPTIONS
       Blender 2.63 (sub 0) Usage: blender [args ...] [file] [args ...]

   Render Options:
       -b or --background <file>
              Load <file> in background (often used for UI-less rendering)


       -a or --render-anim
              Render frames from start to end (inclusive)


       -S or --scene <name>
              Set the active scene <name> for rendering


       -f or --render-frame <frame>
              Render frame <frame> and save it.
              +<frame> start frame relative, -<frame> end frame relative.


       -s or --frame-start <frame>
              Set start to frame <frame> (use before the -a argument)


       -e or --frame-end <frame>
              Set end to frame <frame> (use before the -a argument)


       -j or --frame-jump <frames>
              Set number of frames to step forward after each rendered frame


       -o or --render-output <path>
              Set the render path and file name.
              Use // at the start of the path to
                  render relative to the blend file.
              The # characters are replaced by the frame number, and used to
              define zero padding.
                  ani_##_test.png becomes ani_01_test.png
                  test-######.png becomes test-000001.png
                  When the filename does not contain #, The suffix #### is added
              to the filename
              The frame number will be added at the end of the filename.
                  eg: blender -b foobar.blend -o //render_ -F PNG -x 1 -a
                  //render_ becomes //render_####, writing frames as
              //render_0001.png//


       -E or --engine <engine>
              Specify the render engine
              use -E help to list available engines


   Format Options:
       -F or --render-format <format>
              Set the render format, Valid options are...
                  TGA IRIS JPEG MOVIE IRIZ RAWTGA
                  AVIRAW AVIJPEG PNG BMP FRAMESERVER
              (formats that can be compiled into blender, not available on all
              systems)
                  HDR TIFF EXR MULTILAYER MPEG AVICODEC QUICKTIME CINEON DPX DDS


       -x or --use-extension <bool>
              Set option to add the file extension to the end of the file


       -t or --threads <threads>
              Use amount of <threads> for rendering in background
              [1-64], 0 for systems processor count.


   Animation Playback Options:
       -a <options> <file(s)>
              Playback <file(s)>, only operates this way when not running in
              background.
                  -p <sx> <sy> Open with lower left corner at <sx>, <sy>
                  -m Read from disk (Don't buffer)
                  -f <fps> <fps-base> Specify FPS to start with
                  -j <frame> Set frame step to <frame>


   Window Options:
       -w or --window-border
              Force opening with borders (default)


       -W or --window-borderless
              Force opening without borders


       -p or --window-geometry <sx> <sy> <w> <h>
              Open with lower left corner at <sx>, <sy> and width and height as
              <w>, <h>


       -con or --start-console
              Start with the console window open (ignored if -b is set)


   Game Engine Specific Options:
       -g Game Engine specific options
              -g fixedtime Run on 50 hertz without dropping frames
              -g vertexarrays Use Vertex Arrays for rendering (usually faster)
              -g nomipmap No Texture Mipmapping
              -g linearmipmap Linear Texture Mipmapping instead of Nearest
              (default)


   Misc Options:
       -d or --debug
              Turn debugging on


              * Prints every operator call and their arguments
              * Disables mouse grab (to interact with a debugger in some cases)
              * Keeps python sys.stdin rather than setting it to None


       --debug-fpe
              Enable floating point exceptions


       --debug-ffmpeg
              Enable debug messages from FFmpeg library


       --debug-libmv
              Enable debug messages from libmv library


       --factory-startup
              Skip reading the "startup.blend" in the users home directory


       --env-system-datafiles
              Set the BLENDER_SYSTEM_DATAFILES environment variable


       --env-system-scripts
              Set the BLENDER_SYSTEM_SCRIPTS environment variable


       --env-system-plugins
              Set the BLENDER_SYSTEM_PLUGINS environment variable


       --env-system-python
              Set the BLENDER_SYSTEM_PYTHON environment variable


       -nojoystick
              Disable joystick support


       -noglsl
              Disable GLSL shading


       -noaudio
              Force sound system to None


       -setaudio
              Force sound system to a specific device
              NULL SDL OPENAL JACK


       -h or --help
              Print this help text and exit


       -y or --enable-autoexec
              Enable automatic python script execution, (default)


       -Y or --disable-autoexec
              Disable automatic python script execution (pydrivers,
              pyconstraints, pynodes)


       -P or --python <filename>
              Run the given Python script (filename or Blender Text)


       --python-console
              Run blender with an interactive console


       --addons
              Comma separated list of addons (no spaces)


       -v or --version
              Print Blender version and exit


       --
              Ends option processing, following arguments passed unchanged.
              Access via python's sys.argv


   Other Options:
       /?
              Print this help text and exit (windows only)


       --debug-python
              Enable debug messages for python


       --debug-events
              Enable debug messages for the event system


       --debug-wm
              Enable debug messages for the window manager


       --debug-all
              Enable all debug messages (excludes libmv)


       -R
              Register .blend extension, then exit (Windows only)


       -r
              Silently register .blend extension, then exit (Windows only)


   Argument Parsing:
           arguments must be separated by white space. eg
               "blender -ba test.blend"
           ...will ignore the 'a'
               "blender -b test.blend -f8"
           ...will ignore 8 because there is no space between the -f and the
       frame value

   Argument Order:
       Arguments are executed in the order they are given. eg
               "blender --background test.blend --render-frame 1 --render-output
       /tmp"
           ...will not render to /tmp because '--render-frame 1' renders before
       the output path is set
               "blender --background --render-output /tmp test.blend
       --render-frame 1"
           ...will not render to /tmp because loading the blend file overwrites
       the render output that was set
               "blender --background test.blend --render-output /tmp
       --render-frame 1" works as expected.

ENVIRONMENT VARIABLES
         BLENDER_USER_CONFIG Directory for user configuration files.
         BLENDER_USER_SCRIPTS Directory for user scripts.
         BLENDER_SYSTEM_SCRIPTS Directory for system wide scripts.
         Directory for user data files (icons, translations, ..).
         BLENDER_SYSTEM_DATAFILES Directory for system wide data files.
         BLENDER_SYSTEM_PYTHON Directory for system python libraries.
         TMP or TMPDIR Store temporary files here.
         SDL_AUDIODRIVER LibSDL audio driver - alsa, esd, dma.
         PYTHONHOME Path to the python directory, eg. /usr/lib/python.


SEE ALSO
       yafaray(1)


AUTHORS
       This manpage was written for a Debian GNU/Linux system by Daniel Mester
       <mester@uni-bremen.de> and updated by Cyril Brulebois
       <cyril.brulebois@enst-bretagne.fr> and Dan Eicher <dan@trollwerks.org>.



Blender Blender 2.63 (sub 0)     April 26, 2012                       BLENDER(1)