color_map

color_map(3alleg4)               Allegro manual               color_map(3alleg4)



NAME
       color_map - Global pointer to the color mapping table. Allegro game
       programming library.

SYNOPSIS
       #include <allegro.h>


       extern COLOR_MAP *color_map;

DESCRIPTION
       Global pointer to the color mapping table. You must allocate your own
       COLOR_MAP either statically or dynamically and set color_map to it before
       using any translucent or lit drawing functions in a 256-color video mode!
       Example:

          color_map = malloc(sizeof(COLOR_MAP));
          if (!color_map)
             abort_on_error("Not enough memory for color map!");


SEE ALSO
       create_color_table(3alleg4), create_light_table(3alleg4),
       create_trans_table(3alleg4), create_blender_table(3alleg4),
       set_trans_blender(3alleg4), draw_trans_sprite(3alleg4),
       draw_lit_sprite(3alleg4), draw_gouraud_sprite(3alleg4),
       drawing_mode(3alleg4), ex3d(3alleg4), excolmap(3alleg4),
       exlights(3alleg4), exshade(3alleg4), extrans(3alleg4)



Allegro                           version 4.4.3               color_map(3alleg4)