create_blender_table

create_blender_table(3alleg4)    Allegro manual    create_blender_table(3alleg4)



NAME
       create_blender_table - Emulates truecolor blender effects in paletted
       modes. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       void create_blender_table(COLOR_MAP *table, const PALETTE pal, void
       (*callback)(int pos));

DESCRIPTION
       Fills the specified color mapping table with lookup data for doing a
       paletted equivalent of whatever truecolor blender mode is currently
       selected. After calling set_trans_blender(), set_blender_mode(), or any
       of the other truecolor blender mode routines, you can use this function
       to create an 8-bit mapping table that will have the same results as
       whatever 24-bit blending mode you have enabled.


SEE ALSO
       color_map(3alleg4), create_light_table(3alleg4),
       create_trans_table(3alleg4), create_color_table(3alleg4),
       draw_trans_sprite(3alleg4), draw_lit_sprite(3alleg4),
       draw_gouraud_sprite(3alleg4), set_trans_blender(3alleg4),
       set_blender_mode(3alleg4)



Allegro                           version 4.4.3    create_blender_table(3alleg4)