d_text_proc(3)                  Allegro manual                  d_text_proc(3)

       d_text_proc, d_ctext_proc, d_rtext_proc - Dialogs procedure drawing
       text onto the screen. Allegro game programming library.

       #include <allegro.h>

       int d_text_proc(int msg, DIALOG *d, int c);

       int d_ctext_proc(int msg, DIALOG *d, int c);

       int d_rtext_proc(int msg, DIALOG *d, int c);

       These draw text onto the screen. The dp field should point to the
       string to display. d_ctext_proc() centers the string horizontally, and
       d_rtext_proc() right aligns it. Any '&' characters in the string will
       be replaced with lines underneath the following character, for
       displaying keyboard shortcuts (as in MS Windows). To display a single
       ampersand, put "&&". To draw the text in something other than the
       default font, set the dp2 field to point to your custom font data.

       exgui(3), exrgbhsv(3)

Allegro                          version 4.4.2                  d_text_proc(3)