d_keyboard_proc

d_keyboard_proc(3alleg4)         Allegro manual         d_keyboard_proc(3alleg4)



NAME
       d_keyboard_proc - Invisible dialog procedure for implementing keyboard
       shortcuts. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       int d_keyboard_proc(int msg, DIALOG *d, int c);

DESCRIPTION
       This is an invisible object for implementing keyboard shortcuts. You can
       put an ASCII code in the key field of the dialog object (a character such
       as 'a' to respond to a simple keypress, or a number 1-26 to respond to a
       control key a-z), or you can put a keyboard scancode in the d1 and/or d2
       fields. When one of these keys is pressed, the object will call the
       function pointed to by dp. This should return an int, which will be
       passed back to the dialog manager, so it can return D_O_K, D_REDRAW,
       D_CLOSE, etc.


SEE ALSO
       exgui(3alleg4)



Allegro                           version 4.4.3         d_keyboard_proc(3alleg4)