d_text_proc(3alleg4)             Allegro manual             d_text_proc(3alleg4)

       d_text_proc, d_ctext_proc, d_rtext_proc - Dialogs procedure drawing text
       onto the screen. Allegro game programming library.

       #include <allegro.h>

       int d_text_proc(int msg, DIALOG *d, int c);

       int d_ctext_proc(int msg, DIALOG *d, int c);

       int d_rtext_proc(int msg, DIALOG *d, int c);

       These draw text onto the screen. The dp field should point to the string
       to display. d_ctext_proc() centers the string horizontally, and
       d_rtext_proc() right aligns it. Any '&' characters in the string will be
       replaced with lines underneath the following character, for displaying
       keyboard shortcuts (as in MS Windows). To display a single ampersand, put
       "&&". To draw the text in something other than the default font, set the
       dp2 field to point to your custom font data.

       exgui(3alleg4), exrgbhsv(3alleg4)

Allegro                           version 4.4.3             d_text_proc(3alleg4)