destroy_rle_sprite

destroy_rle_sprite(3alleg4)      Allegro manual      destroy_rle_sprite(3alleg4)



NAME
       destroy_rle_sprite - Destroys an RLE sprite. Allegro game programming
       library.

SYNOPSIS
       #include <allegro.h>


       void destroy_rle_sprite(RLE_SPRITE *sprite);

DESCRIPTION
       Destroys an RLE sprite structure previously returned by get_rle_sprite().
       If you pass a NULL pointer this function won't do anything. Use this once
       you are done with an RLE sprite to avoid memory leaks in your program.


SEE ALSO
       get_rle_sprite(3alleg4)



Allegro                           version 4.4.3      destroy_rle_sprite(3alleg4)