destroy_sample

destroy_sample(3alleg4)          Allegro manual          destroy_sample(3alleg4)



NAME
       destroy_sample - Destroys a sample structure when you are done with it.
       Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       void destroy_sample(SAMPLE *spl);

DESCRIPTION
       Destroys a sample structure when you are done with it. It is safe to call
       this even when the sample might be playing, because it checks and will
       kill it off if it is active. Use this to avoid memory leaks in your
       program.


SEE ALSO
       load_sample(3alleg4), exsample(3alleg4)



Allegro                           version 4.4.3          destroy_sample(3alleg4)