draw_compiled_sprite(3alleg4)   Allegro manual   draw_compiled_sprite(3alleg4)

       draw_compiled_sprite - Draws a compiled sprite. Allegro game
       programming library.

       #include <allegro.h>

       void draw_compiled_sprite(BITMAP *bmp, const COMPILED_SPRITE *sprite,
       int x, int y);

       Draws a compiled sprite onto a bitmap at the specified position. The
       sprite must have been compiled for the correct type of bitmap (linear
       or planar). This function does not support clipping.

       Hint: if not being able to clip compiled sprites is a problem, a neat
       trick is to set up a work surface (memory bitmap, mode-X virtual
       screen, or whatever) a bit bigger than you really need, and use the
       middle of it as your screen. That way you can draw slightly off the
       edge without any trouble...

       get_compiled_sprite(3alleg4), draw_sprite(3alleg4),
       draw_rle_sprite(3alleg4), bitmap_mask_color(3alleg4)

Allegro                          version 4.4.2   draw_compiled_sprite(3alleg4)