draw_compiled_sprite

draw_compiled_sprite(3alleg4)    Allegro manual    draw_compiled_sprite(3alleg4)



NAME
       draw_compiled_sprite - Draws a compiled sprite. Allegro game programming
       library.

SYNOPSIS
       #include <allegro.h>


       void draw_compiled_sprite(BITMAP *bmp, const COMPILED_SPRITE *sprite, int
       x, int y);

DESCRIPTION
       Draws a compiled sprite onto a bitmap at the specified position. The
       sprite must have been compiled for the correct type of bitmap (linear or
       planar). This function does not support clipping.

       Hint: if not being able to clip compiled sprites is a problem, a neat
       trick is to set up a work surface (memory bitmap, mode-X virtual screen,
       or whatever) a bit bigger than you really need, and use the middle of it
       as your screen. That way you can draw slightly off the edge without any
       trouble...




SEE ALSO
       get_compiled_sprite(3alleg4), draw_sprite(3alleg4),
       draw_rle_sprite(3alleg4), bitmap_mask_color(3alleg4)



Allegro                           version 4.4.3    draw_compiled_sprite(3alleg4)