draw_lit_rle_sprite

draw_lit_rle_sprite(3alleg4)     Allegro manual     draw_lit_rle_sprite(3alleg4)



NAME
       draw_lit_rle_sprite - Draws a tinted RLE sprite. Allegro game programming
       library.

SYNOPSIS
       #include <allegro.h>


       void draw_lit_rle_sprite(BITMAP *bmp, const RLE_SPRITE *sprite, int x, y,
       color);

DESCRIPTION
       Tinted version of draw_rle_sprite(). See the description of
       draw_lit_sprite(). This must only be used after you have set up the color
       mapping table (for 256-color modes) or blender functions (for truecolor
       modes). Example:

          /* Some one time initialisation code. */
          COLOR_MAP global_light_table;
          create_light_table(&global_trans_table, my_palette,
                             10, 10, 60, NULL);
          ...
          if (get_color_depth() == 8)
             color_map = &global_light_table;
          else
             set_trans_blender(40, 40, 255, 255);

          /* Lit the cape with a blueish light. */
          draw_lit_rle_sprite(buffer, rle_colored_cape, x, y, 64);




SEE ALSO
       draw_rle_sprite(3alleg4), draw_trans_rle_sprite(3alleg4),
       draw_lit_sprite(3alleg4), color_map(3alleg4), set_trans_blender(3alleg4),
       bitmap_mask_color(3alleg4)



Allegro                           version 4.4.3     draw_lit_rle_sprite(3alleg4)