draw_lit_sprite(3alleg4)         Allegro manual         draw_lit_sprite(3alleg4)

       draw_lit_sprite - Draws a sprite tinted with a specific color. Allegro
       game programming library.

       #include <allegro.h>

       void draw_lit_sprite(BITMAP *bmp, BITMAP *sprite, int x, int y, int

       In 256-color modes, uses the global color_map table to tint the sprite
       image to the specified color or to light it to the level specified by
       `color', depending on the function which was used to build the table
       (create_trans_table or create_light_table), and draws the resulting image
       to the destination bitmap. In truecolor modes, uses the blender functions
       to light the sprite image using the alpha level specified by `color' (the
       alpha level which was passed to the blender functions is ignored) and
       draws the resulting image to the destination bitmap. The `color'
       parameter must be in the range [0-255] whatever its actual meaning is.
       This must only be used after you have set up the color mapping table (for
       256-color modes) or blender functions (for truecolor modes). Example:

          /* Some one time initialisation code. */
          COLOR_MAP global_light_table;
          create_light_table(&global_trans_table, my_palette,
                             10, 10, 60, NULL);
          if (get_color_depth() == 8)
             color_map = &global_light_table;
             set_trans_blender(40, 40, 255, 255);

          /* Lit the cape with a blueish light. */
          draw_lit_sprite(buffer, colored_cape, x, y, 64);

       draw_sprite(3alleg4), draw_trans_sprite(3alleg4),
       draw_gouraud_sprite(3alleg4), draw_lit_rle_sprite(3alleg4),
       color_map(3alleg4), set_trans_blender(3alleg4),
       bitmap_mask_color(3alleg4), exblend(3alleg4)

Allegro                           version 4.4.3         draw_lit_sprite(3alleg4)