draw_sprite

draw_sprite(3alleg4)             Allegro manual             draw_sprite(3alleg4)



NAME
       draw_sprite - Draws a copy of the sprite onto the destination bitmap.
       Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       void draw_sprite(BITMAP *bmp, BITMAP *sprite, int x, int y);

DESCRIPTION
       Draws a copy of the sprite bitmap onto the destination bitmap at the
       specified position. This is almost the same as blit(sprite, bmp, 0, 0, x,
       y, sprite->w, sprite->h), but it uses a masked drawing mode where
       transparent pixels are skipped, so the background image will show through
       the masked parts of the sprite. Transparent pixels are marked by a zero
       in 256-color modes or bright pink for truecolor data (maximum red and
       blue, zero green). Example:

          BITMAP *spaceship;
          ...
          draw_sprite(screen, spaceship, x, y);

       If the GFX_HW_VRAM_BLIT_MASKED bit in the gfx_capabilities flag is set,
       the current driver supports hardware accelerated sprite drawing when the
       source image is a video memory bitmap or a sub-bitmap of the screen. This
       is extremely fast, so when this flag is set it may be worth storing some
       of your more frequently used sprites in an offscreen portion of the video
       memory.

       Warning: if the hardware acceleration flag is not set, draw_sprite() will
       not work correctly when used with a sprite image in system or video
       memory so the latter must be a memory bitmap.

       Although generally not supporting graphics of mixed color depths, as a
       special case this function can be used to draw 256-color source images
       onto truecolor destination bitmaps, so you can use palette effects on
       specific sprites within a truecolor program.


SEE ALSO
       draw_sprite_v_flip(3alleg4), draw_trans_sprite(3alleg4),
       draw_lit_sprite(3alleg4), draw_gouraud_sprite(3alleg4),
       stretch_sprite(3alleg4), rotate_sprite(3alleg4),
       draw_character_ex(3alleg4), draw_rle_sprite(3alleg4),
       draw_compiled_sprite(3alleg4), masked_blit(3alleg4), blit(3alleg4),
       bitmap_mask_color(3alleg4), exsprite(3alleg4)



Allegro                           version 4.4.3             draw_sprite(3alleg4)