EDITRES(1)                  General Commands Manual                 EDITRES(1)

       editres - a dynamic resource editor for X Toolkit applications

       editres [ -toolkitoption ... ]

       Editres accepts all of the standard X Toolkit command line options (see
       X(1)).  The order of the command line options is not important.

       Editres is a tool that allows users and application developers to view
       the full widget hierarchy of any X Toolkit application that speaks the
       Editres protocol.  In addition, editres will help the user construct
       resource specifications, allow the user to apply the resource to the
       application and view the results dynamically.  Once the user is happy
       with a resource specification editres will append the resource string
       to the user's X Resources file.

       Editres provides a window consisting of the following four areas:

       Menu Bar                 A set of popup menus that allow you full
                                access to editres's features.

       Panner                   The panner allows a more intuitive way to
                                scroll the application tree display.

       Message Area             Displays information to the user about the
                                action that editres expects of her.

       Application Widget Tree  This area will be used to display the selected
                                application's widget tree.

       To begin an editres session select the Get Widget Tree menu item from
       the command menu.  This will change the pointer cursor to cross hair.
       You should now select the application you wish look at by clicking on
       any of its windows.  If this application understands the editres
       protocol then editres will display the application's widget tree in its
       tree window.  If the application does not understand the editres
       protocol editres will inform you of this fact in the message area after
       a few seconds delay.

       Once you have a widget tree you may now select any of the other menu
       options. The effect of each of these is described below.

       Get Widget Tree
               Allows the user to click on any application that speaks the
               editres protocol and receive its widget tree.

       Refresh Current Widget Tree
               Editres only knows about the widgets that exist at the present
               time.  Many applications create and destroy widgets on the fly.
               Selecting this menu item will cause editres to ask the
               application to resend its widget tree, thus updating its
               information to the new state of the application.

               For example, xman only creates the widgets for its topbox when
               it starts up.  None of the widgets for the manual page window
               are created until the user actually clicks on the Manual Page
               button.  If you retrieved xman's widget tree before the the
               manual page is active, you may wish to refresh the widget tree
               after the manual page has been displayed.  This will allow you
               to also edit the manual page's resources.

       Dump Widget Tree to a File
               For documenting applications it is often useful to be able to
               dump the entire application widget tree to an ASCII file.  This
               file can then be included in the manual page.  When this menu
               item is selected a popup dialog is activated.  Type the name of
               the file in this dialog, and either select okay, or type a
               carriage-return.  Editres will now dump the widget tree to this
               file.  To cancel the file dialog, select the cancel button.

       Show Resource Box
               This command will popup a resource box for the current
               application.  This resource box (described in detail below)
               will allow the user to see exactly which resources can be set
               for the widget that is currently selected in the widget tree
               display.  Only one widget may be currently selected; if greater
               or fewer are selected editres will refuse to pop up the
               resource box and put an error message in the Message Area.

       Set Resource
               This command will popup a simple dialog box for setting an
               arbitrary resource on all selected widgets.  You must type in
               the resource name, as well as the value.  You can use the Tab
               key to switch between the resource name field the resource
               value field.

       Quit    Exits editres.

       The Tree menu contains several commands that allow operations to be
       performed on the widget tree.

       Select Widget in Client
              This menu item allows you to select any widget in the
              application; editres will then highlight the corresponding
              element the widget tree display.  Once this menu item is
              selected the pointer cursor will again turn to a crosshair, and
              you must click any pointer button in the widget you wish to have
              displayed.  Since some widgets are fully obscured by their
              children, it is not possible to get to every widget this way,
              but this mechanism does give very useful feedback between the
              elements in the widget tree and those in the actual application.

       Select All
       Unselect All
       Invert All
              These functions allow the user to select, unselect, or invert
              all widgets in the widget tree.

       Select Children
       Select Parents
              These functions select the immediate parent or children of each
              of the currently selected widgets.

       Select Descendants
       Select Ancestors
              These functions select all parents or children of each of the
              currently selected widgets.  This is a recursive search.

       Show Widget Names
       Show Class Names
       Show Widget Windows
              When the tree widget is initially displayed the labels of each
              widget in the tree correspond to the widget names.  These
              functions will cause the label of all widgets in the tree to be
              changed to show the class name, IDs, or window associated with
              each widget in the application.  The widget IDs, and windows are
              shown as hex numbers.

       In addition there are keyboard accelerators for each of the Tree
       operations.  If the input focus is over an individual widget in the
       tree, then that operation will only effect that widget.  If the input
       focus is in the Tree background it will have exactly the same effect as
       the corresponding menu item.

       The translation entries shown may be applied to any widget in the
       application.  If that widget is a child of the Tree widget, then it
       will only affect that widget, otherwise it will have the same effect as
       the commands in the tree menu.

       Flash Active Widgets
              This command is the inverse of the Select Widget in Client
              command, it will show the user each widget that is currently
              selected in the widget tree, by flashing the corresponding
              widget in the application numFlashes (three by default) times in
              the flashColor.

                   Key       Option                   Translation Entry

                   space     Unselect                 Select(nothing)
                   w         Select                   Select(widget)
                   s         Select                   Select(all)
                   i         Invert                   Select(invert)
                   c         Select Children          Select(children)
                   d         Select Descendants       Select(descendants)
                   p         Select Parent            Select(parent)
                   a         Select Ancestors         Select(ancestors)
                   N         Show Widget Names        Relabel(name)
                   C         Show Class Names         Relabel(class)
                   I         Show Widget IDs          Relabel(id)
                   W         Show Widget Windows      Relabel(window)
                   T         Toggle Widget/Class Name Relabel(toggle)

              Clicking button 1 on a widget adds it to the set of selected
              widgets.  Clicking button 2 on a widget deselects all other
              widgets and then selects just that widget.  Clicking button 3 on
              a widget toggles its label between the widget's instance name
              the widget's class name.

       The resource box contains five different areas.  Each of the areas, as
       they appear on the screen, from top to bottom will be discussed.

       The Resource Line
              This area at the top of the resource box shows the current
              resource name exactly as it would appear if you were to save it
              to a file or apply it.

       The Widget Names and Classes
              This area allows you to select exactly which widgets this
              resource will apply to.  The area contains four lines, the first
              contains the name of the selected widget and all its ancestors,
              and the more restrictive dot (.) separator.  The second line
              contains less specific the Class names of each widget, and well
              as the less restrictive star (*) separator.  The third line
              contains a set of special buttons called Any Widget which will
              generalize this level to match any widget.  The last line
              contains a set of special buttons called Any Widget Chain which
              will turn the single level into something that matches zero or
              more levels.

              The initial state of this area is the most restrictive, using
              the resource names and the dot separator.  By selecting the
              other buttons in this area you can ease the restrictions to
              allow more and more widgets to match the specification.  The
              extreme case is to select all the Any Widget Chain buttons,
              which will match every widget in the application.   As you
              select different buttons the tree display will update to show
              you exactly which widgets will be effected by the current
              resource specification.

       Normal and Constraint Resources
              The next area allows you to select the name of the normal or
              constraint resources you wish to set.  Some widgets may not have
              constraint resources, so that area will not appear.

       Resource Value
              This next area allows you to enter the resource value.  This
              value should be entered exactly as you would type a line into
              your resource file.  Thus it should contain no unescaped new-
              lines.  There are a few special character sequences for this

              \n - This will be replaced with a newline.

              \### - Where # is any octal digit.  This will be replaced with a
              single byte that contains this sequence interpreted as an octal
              number.  For example, a value containing a NULL byte can be
              stored by specifying \000.

              \<new-line> - This will compress to nothing.

              \\ - This will compress to a single backslash.

       Command Area
              This area contains several command buttons, described in this

       Set Save File
              This button allows the user to modify file that the resources
              will be saved to.  This button will bring up a dialog box that
              will ask you for a filename; once the filename has been entered,
              either hit carriage-return or click on the okay button.  To pop
              down the dialog box without changing the save file, click the
              cancel button.

       Save   This button will append the resource line described above to the
              end of the current save file.  If no save file has been set the
              Set Save File dialog box will be popped up to prompt the user
              for a filename.

       Apply  This button attempts to perform a XtSetValues call on all
              widgets that match the resource line described above.  The value
              specified is applied directly to all matching widgets.  This
              behavior is an attempt to give a dynamic feel to the resource
              editor.  Since this feature allows users to put an application
              in states it may not be willing to handle, a hook has been
              provided to allow specific applications to block these SetValues
              requests (see Blocking Editres Requests below).

              Unfortunately due to design constraints imposed on the widgets
              by the X Toolkit and the Resource Manager, trying to coerce an
              inherently static system into dynamic behavior can cause strange
              results.  There is no guarantee that the results of an apply
              will be the same as what will happen when you save the value and
              restart the application.  This functionality is provided to try
              to give you a rough feel for what your changes will accomplish,
              and the results obtained should be considered suspect at best.
              Having said that, this is one of the neatest features of
              editres, and I strongly suggest that you play with it, and see
              what it can do.

       Save and Apply
              This button combines the Save and Apply actions described above
              into one button.

       Popdown Resource Box
              This button will remove the resource box from the display.

       The editres protocol has been built into the Athena Widget set.  This
       allows all applications that are linked against Xaw to be able to speak
       to the resource editor.  While this provides great flexibility, and is
       a useful tool, it can quite easily be abused.  It is therefore possible
       for any Xaw application to specify a value for the editresBlock
       resource described below, to keep editres from divulging information
       about its internals, or to disable the SetValues part of the protocol.

       editresBlock (Class EditresBlock)
               Specifies which type of blocking this application wishes to
               impose on the editres protocol.

       The accepted values are:

       all            Block all requests.

       setValues      Block all SetValues requests.  As this is the only
                      editres request that actually modifies the application,
                      this is in effect stating that the application is read-

       none           Allow all editres requests.

       Remember that these resources are set on any Xaw application, not
       editres.  They allow individual applications to keep all or some of the
       requests editres makes from ever succeeding.  Of course, editres is
       also an Xaw application, so it may also be viewed and modified by
       editres (rather recursive, I know), these commands can be blocked by
       setting the editresBlock resource on editres itself.

       For editres the available application resources are:

       numFlashes (Class NumFlashes)
               Specifies the number of times the widgets in the application
               will be flashed when the Show Active Widgets command in

       flashTime (Class FlashTime)
               Amount of time between the flashes described above.

       flashColor (Class flashColor)
               Specifies the color used to flash application widgets.  A
               bright color should be used that will immediately draw your
               attention to the area being flashed, such as red or yellow.

       saveResourcesFile (Class SaveResourcesFile)
               This is the file the resource line will be append to when the
               Save button activated in the resource box.

       In order to specify resources, it is useful to know the hierarchy of
       the widgets which compose editres.  In the notation below, indentation
       indicates hierarchical structure.  The widget class name is given
       first, followed by the widget instance name.

       Editres  editres
            Paned  paned
                 Box  box
                      MenuButton  commands
                           SimpleMenu  menu
                           SmeBSB  sendTree
                           SmeBSB  refreshTree
                           SmeBSB  dumpTreeToFile
                           SmeLine  line
                           SmeBSB  getResourceList
                           SmeLine  line
                           SmeBSB  quit
                      MenuButton  treeCommands
                           SimpleMenu  menu
                           SmeBSB  showClientWidget
                           SmeBSB  selectAll
                           SmeBSB  unselectAll
                           SmeBSB  invertAll
                           SmeLine  line
                           SmeBSB  selectChildren
                           SmeBSB  selectParent
                           SmeBSB  selectDescendants
                           SmeBSB  selectAncestors
                           SmeLine  line
                           SmeBSB  showWidgetNames
                           SmeBSB  showClassNames
                           SmeBSB  showWidgetIDs
                           SmeBSB  showWidgetWindows
                           SmeLine  line
                           SmeBSB  flashActiveWidgets
                 Paned  hPane
                      Panner  panner
                      Label  userMessage
                      Grip  grip
                 Porthole  porthole
                      Tree  tree
                           Toggle  <name of widget in application>
                           TransientShell  resourceBox
                           Paned  pane
                           Label  resourceLabel
                           Form  namesAndClasses
                           Toggle  dot
                           Toggle  star
                           Toggle  any
                           Toggle  name
                           Toggle  class
                           Label  namesLabel
                           List  namesList
                           Label  constraintLabel
                           List  constraintList
                           Form  valueForm
                           Label  valueLabel
                           Text  valueText
                           Box  commandBox
                           Command  setFile
                           Command  save
                           Command  apply
                           Command  saveAndApply
                           Command  cancel
                           Grip  grip
                 Grip  grip

       DISPLAY to get the default host and display number.

               to get the name of a resource file that overrides the global
               resources stored in the RESOURCE_MANAGER property.

       <XRoot>/lib/X11/app-defaults/Editres - specifies required resources

       X(1), xrdb(1), Athena Widget Set

       This is a prototype, there are lots of nifty features I would love to
       add, but I hope this will give you some ideas about what a resource
       editor can do.

       Chris D. Peterson, formerly MIT X Consortium

X Version 11                      Release 6.3                       EDITRES(1)