.\" Automatically generated by Pod::Man version 1.15 .\" Tue Jun 4 16:46:59 2002 .\" .\" Standard preamble: .\" ====================================================================== .de Sh \" Subsection heading .br .if t .Sp .ne 5 .PP \fB\\\$1\fR .PP .. .de Sp \" Vertical space (when we can't use .PP) .if t .sp .5v .if n .sp .. .de Ip \" List item .br .ie \\n(.\$>=3 .ne \\\$3 .el .ne 3 .IP "\\\$1" \\\$2 .. .de Vb \" Begin verbatim text .ft CW .nf .ne \\\$1 .. .de Ve \" End verbatim text .ft R .fi .. .\" Set up some character translations and predefined strings. \*(-- will .\" give an unbreakable dash, \*(PI will give pi, \*(L" will give a left .\" double quote, and \*(R" will give a right double quote. | will give a .\" real vertical bar. \*(C+ will give a nicer C++. Capital omega is used .\" to do unbreakable dashes and therefore won't be available. \*(C` and .\" \*(C' expand to `' in nroff, nothing in troff, for use with C<> .tr \(*W-|\(bv\*(Tr .ds C+ C\v'-.1v'\h'-1p'\s-2+\h'-1p'+\s0\v'.1v'\h'-1p' .ie n \{\ . ds -- \(*W- . ds PI pi . if (\n(.H=4u)&(1m=24u) .ds -- \(*W\h'-12u'\(*W\h'-12u'-\" diablo 10 pitch . if (\n(.H=4u)&(1m=20u) .ds -- \(*W\h'-12u'\(*W\h'-8u'-\" diablo 12 pitch . ds L" "" . ds R" "" . ds C` "" . ds C' "" 'br\} .el\{\ . ds -- \|\(em\| . ds PI \(*p . ds L" `` . ds R" '' 'br\} .\" .\" If the F register is turned on, we'll generate index entries on stderr .\" for titles (.TH), headers (.SH), subsections (.Sh), items (.Ip), and .\" index entries marked with X<> in POD. Of course, you'll have to process .\" the output yourself in some meaningful fashion. .if \nF \{\ . de IX . tm Index:\\\$1\t\\n%\t"\\\$2" .. . nr % 0 . rr F .\} .\" .\" For nroff, turn off justification. Always turn off hyphenation; it .\" makes way too many mistakes in technical documents. .hy 0 .if n .na .\" .\" Accent mark definitions (@(#)ms.acc 1.5 88/02/08 SMI; from UCB 4.2). .\" Fear. Run. Save yourself. No user-serviceable parts. .bd B 3 . \" fudge factors for nroff and troff .if n \{\ . ds #H 0 . ds #V .8m . ds #F .3m . ds #[ \f1 . ds #] \fP .\} .if t \{\ . ds #H ((1u-(\\\\n(.fu%2u))*.13m) . ds #V .6m . ds #F 0 . ds #[ \& . ds #] \& .\} . \" simple accents for nroff and troff .if n \{\ . ds ' \& . ds ` \& . ds ^ \& . ds , \& . ds ~ ~ . ds / .\} .if t \{\ . ds ' \\k:\h'-(\\n(.wu*8/10-\*(#H)'\'\h"|\\n:u" . ds ` \\k:\h'-(\\n(.wu*8/10-\*(#H)'\`\h'|\\n:u' . ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'^\h'|\\n:u' . ds , \\k:\h'-(\\n(.wu*8/10)',\h'|\\n:u' . ds ~ \\k:\h'-(\\n(.wu-\*(#H-.1m)'~\h'|\\n:u' . ds / \\k:\h'-(\\n(.wu*8/10-\*(#H)'\z\(sl\h'|\\n:u' .\} . \" troff and (daisy-wheel) nroff accents .ds : \\k:\h'-(\\n(.wu*8/10-\*(#H+.1m+\*(#F)'\v'-\*(#V'\z.\h'.2m+\*(#F'.\h'|\\n:u'\v'\*(#V' .ds 8 \h'\*(#H'\(*b\h'-\*(#H' .ds o \\k:\h'-(\\n(.wu+\w'\(de'u-\*(#H)/2u'\v'-.3n'\*(#[\z\(de\v'.3n'\h'|\\n:u'\*(#] .ds d- \h'\*(#H'\(pd\h'-\w'~'u'\v'-.25m'\f2\(hy\fP\v'.25m'\h'-\*(#H' .ds D- D\\k:\h'-\w'D'u'\v'-.11m'\z\(hy\v'.11m'\h'|\\n:u' .ds th \*(#[\v'.3m'\s+1I\s-1\v'-.3m'\h'-(\w'I'u*2/3)'\s-1o\s+1\*(#] .ds Th \*(#[\s+2I\s-2\h'-\w'I'u*3/5'\v'-.3m'o\v'.3m'\*(#] .ds ae a\h'-(\w'a'u*4/10)'e .ds Ae A\h'-(\w'A'u*4/10)'E . \" corrections for vroff .if v .ds ~ \\k:\h'-(\\n(.wu*9/10-\*(#H)'\s-2\u~\d\s+2\h'|\\n:u' .if v .ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'\v'-.4m'^\v'.4m'\h'|\\n:u' . \" for low resolution devices (crt and lpr) .if \n(.H>23 .if \n(.V>19 \ \{\ . ds : e . ds 8 ss . ds o a . ds d- d\h'-1'\(ga . ds D- D\h'-1'\(hy . ds th \o'bp' . ds Th \o'LP' . ds ae ae . ds Ae AE .\} .rm #[ #] #H #V #F C .\" ====================================================================== .\" .IX Title "ESDDSP 1" .TH ESDDSP 1 "EsounD 0.2.41" "2002-06-04" "Enlightened Sound Daemon" .UC .SH "NAME" esddsp \- attempt to reroute audio device to esd .SH "DESCRIPTION" .IX Header "DESCRIPTION" esddsp can allow non-esd applications to be routed through esd. .SH "USAGE" .IX Header "USAGE" esddsp [options] player arguments .PP options: .PP .Vb 5 \& -h, --help show brief help \& -s, --server=HOST:PORT contact esd server on host at port \& -m, --mixer enable mixer support \& -n, --name=NAME use name to identify player to esd \& -v, --verbose show parameters \& --mmap use memory mapping emulation (useful for games like quake) .Ve .SH "SEE ALSO" .IX Header "SEE ALSO" \&\fIesd\fR\|(1), \fIesdcat\fR\|(1), \fIesdloop\fR\|(1), \fIesdplay\fR\|(1), \fIesdsample\fR\|(1), \&\fIesd-config\fR\|(1), \fIesdctl\fR\|(1), \fIesdfilt\fR\|(1), \fIesdmon\fR\|(1), \fIesdrec\fR\|(1)