exaccel

exaccel(3alleg4)                 Allegro manual                 exaccel(3alleg4)



NAME
       exaccel - Using offscreen video memory to store source graphics for
       VBE/AF. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       Example exaccel

DESCRIPTION
       This program demonstrates how to use an offscreen part of the video
       memory to store source graphics for a hardware accelerated graphics
       driver. The example loads the `mysha.pcx' file and then blits it several
       times on the screen. Depending on whether you have enough video memory
       and Allegro supports the hardware acceleration features of your card,
       your success running this example may be none at all, sluggish
       performance due to software emulation, or flicker free smooth hardware
       accelerated animation.


SEE ALSO
       BITMAP(3alleg4), END_OF_MAIN(3alleg4), PALETTE(3alleg4),
       SCREEN_H(3alleg4), SCREEN_W(3alleg4), acquire_bitmap(3alleg4),
       allegro_error(3alleg4), allegro_init(3alleg4), allegro_message(3alleg4),
       blit(3alleg4), clear_bitmap(3alleg4), create_video_bitmap(3alleg4),
       destroy_bitmap(3alleg4), font(3alleg4), gfx_capabilities(3alleg4),
       install_keyboard(3alleg4), install_timer(3alleg4), keypressed(3alleg4),
       load_bitmap(3alleg4), readkey(3alleg4), release_bitmap(3alleg4),
       replace_filename(3alleg4), screen(3alleg4), set_gfx_mode(3alleg4),
       set_palette(3alleg4), show_video_bitmap(3alleg4), textout_ex(3alleg4),
       textprintf_ex(3alleg4)



Allegro                           version 4.4.3                 exaccel(3alleg4)