exdbuf

exdbuf(3alleg4)                  Allegro manual                  exdbuf(3alleg4)



NAME
       exdbuf - How to use double buffering to avoid flicker. Allegro game
       programming library.

SYNOPSIS
       #include <allegro.h>


       Example exdbuf

DESCRIPTION
       This program demonstrates the use of double buffering.  It moves a circle
       across the screen, first just erasing and redrawing directly to the
       screen, then with a double buffer.


SEE ALSO
       BITMAP(3alleg4), END_OF_MAIN(3alleg4), SCREEN_H(3alleg4),
       SCREEN_W(3alleg4), acquire_screen(3alleg4), allegro_error(3alleg4),
       allegro_init(3alleg4), allegro_message(3alleg4), blit(3alleg4),
       circlefill(3alleg4), clear_keybuf(3alleg4), clear_to_color(3alleg4),
       create_bitmap(3alleg4), desktop_palette(3alleg4),
       destroy_bitmap(3alleg4), font(3alleg4), install_keyboard(3alleg4),
       install_timer(3alleg4), keypressed(3alleg4), makecol(3alleg4),
       release_screen(3alleg4), retrace_count(3alleg4), screen(3alleg4),
       set_gfx_mode(3alleg4), set_palette(3alleg4), textprintf_ex(3alleg4)



Allegro                           version 4.4.3                  exdbuf(3alleg4)