exflame

exflame(3alleg4)                 Allegro manual                 exflame(3alleg4)



NAME
       exflame - How to write directly to video memory improving performance.
       Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       Example exflame

DESCRIPTION
       This program demonstrates how to write directly to video memory.  It
       implements a simple fire effect, first by calling getpixel() and
       putpixel(), then by accessing video memory directly a byte at a time, and
       finally using block memory copy operations.


SEE ALSO
       END_OF_MAIN(3alleg4), PALETTE(3alleg4), SCREEN_H(3alleg4),
       SCREEN_W(3alleg4), acquire_screen(3alleg4), allegro_error(3alleg4),
       allegro_init(3alleg4), allegro_message(3alleg4), bmp_read_line(3alleg4),
       bmp_unwrite_line(3alleg4), bmp_write_line(3alleg4),
       clear_keybuf(3alleg4), font(3alleg4), getpixel(3alleg4),
       install_keyboard(3alleg4), keypressed(3alleg4), line(3alleg4),
       makecol(3alleg4), putpixel(3alleg4), release_screen(3alleg4),
       rest(3alleg4), screen(3alleg4), set_gfx_mode(3alleg4),
       set_palette(3alleg4), textout_ex(3alleg4)



Allegro                           version 4.4.3                 exflame(3alleg4)