exlights

exlights(3alleg4)               Allegro manual               exlights(3alleg4)



NAME
       exlights - One way to do colored lighting effects in a hicolor video
       mode. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       Example exlights

DESCRIPTION
       This program shows one way to implement colored lighting effects in a
       hicolor video mode. Warning: it is not for the faint of heart!  This is
       by no means the simplest or easiest to understand method, I just
       thought it was a cool concept that would be worth demonstrating.

       The basic approach is to select a 15 or 16 bit screen mode, but then
       draw onto 24 bit memory bitmaps. Since we only need the bottom 5 bits
       of each 8 bit color in order to store 15 bit data within a 24 bit
       location, we can fit a light level into the top 3 bits.  The tricky bit
       is that these aren't actually 24 bit images at all: they are
       implemented as 8 bit memory bitmaps, and we just store the red level in
       one pixel, green in the next, and blue in the next, making the total
       image be three times wider than we really wanted.  This allows us to
       use all the normal 256 color graphics routines for drawing onto our
       memory surfaces, most importantly the lookup table translucency, which
       can be used to combine the low 5 bits of color and the top 3 bits of
       light in a single drawing operation.  Some trickery is needed to load
       24 bit data into this fake 8 bit format, and of course it needs a
       custom routine to convert the resulting image while copying it across
       to the hardware screen.

       This program chugs slightly on my p133, but not significantly worse
       than any double buffering in what amounts to a 1920x640, 256 color
       resolution. The light blending doesn't seem to slow it down too badly,
       so I think this technique would be quite usable on faster machines and
       in lower resolution hicolor modes. The biggest problem is that although
       you keep the full 15 bit color resolution, you only get 3 bits of
       light, ie. 8 light levels.  You can do some nice colored light patches,
       but smooth gradients aren't going to work too well :-)


SEE ALSO
       BITMAP(3alleg4), COLOR_MAP(3alleg4), END_OF_MAIN(3alleg4),
       PALETTE(3alleg4), SCREEN_H(3alleg4), SCREEN_W(3alleg4),
       allegro_error(3alleg4), allegro_init(3alleg4),
       allegro_message(3alleg4), bitmap_color_depth(3alleg4), blit(3alleg4),
       bmp_unwrite_line(3alleg4), bmp_write_line(3alleg4),
       circlefill(3alleg4), clear_bitmap(3alleg4), clear_keybuf(3alleg4),
       color_map(3alleg4), create_bitmap_ex(3alleg4), destroy_bitmap(3alleg4),
       draw_trans_sprite(3alleg4), fixatan2(3alleg4), fixsqrt(3alleg4),
       fixtoi(3alleg4), getb_depth(3alleg4), getg_depth(3alleg4),
       getpixel(3alleg4), getr_depth(3alleg4), hsv_to_rgb(3alleg4),
       install_keyboard(3alleg4), install_mouse(3alleg4),
       install_timer(3alleg4), itofix(3alleg4), key(3alleg4),
       keypressed(3alleg4), line(3alleg4), load_bitmap(3alleg4),
       makecol(3alleg4), mouse_x(3alleg4), mouse_y(3alleg4),
       poll_mouse(3alleg4), replace_filename(3alleg4), retrace_count(3alleg4),
       screen(3alleg4), select_palette(3alleg4),
       set_color_conversion(3alleg4), set_color_depth(3alleg4),
       set_gfx_mode(3alleg4)



Allegro                          version 4.4.2               exlights(3alleg4)