exscale

exscale(3alleg4)                 Allegro manual                 exscale(3alleg4)



NAME
       exscale - Loading PCX files and bitmap stretching. Allegro game
       programming library.

SYNOPSIS
       #include <allegro.h>


       Example exscale

DESCRIPTION
       This example demonstrates how to use PCX files, palettes and stretch
       blits. It loads a PCX file, sets its palette and does some random
       stretch_blits. Don't worry - it's VERY slowed down using vsync().


SEE ALSO
       BITMAP(3alleg4), END_OF_MAIN(3alleg4), PALETTE(3alleg4),
       SCREEN_H(3alleg4), SCREEN_W(3alleg4), allegro_error(3alleg4),
       allegro_init(3alleg4), allegro_message(3alleg4), blit(3alleg4),
       destroy_bitmap(3alleg4), install_keyboard(3alleg4), keypressed(3alleg4),
       load_pcx(3alleg4), replace_filename(3alleg4), screen(3alleg4),
       set_gfx_mode(3alleg4), set_palette(3alleg4), stretch_blit(3alleg4),
       vsync(3alleg4)



Allegro                           version 4.4.3                 exscale(3alleg4)