fc-solve

FC-SOLVE(6)                                                          FC-SOLVE(6)



NAME
       fc-solve - automated solver for Freecell and related Solitiare variants

INTRODUCTION
       This is Freecell Solver version 5.2.x, a program that automatically
       solves most layouts of Freecell, and similar Solitaire variants as well
       as those of Simple Simon.

       Freecell Solver is distributed under the MIT/Expat License (
       http://en.wikipedia.org/wiki/MIT_License ), a free, permissive,
       open-source license.

       Note that the Freecell Solver source and Win32 binary distributions do
       not provide a graphical user-interface (GUI) and are primarily meant to
       be used by Solitaire researchers and software developers. If you’re
       looking for a suitable GUI based on Freecell Solver, see our links at:

       http://fc-solve.shlomifish.org/links.html#front_ends

       I hope you’ll enjoy using Freecell Solver, and make the best of it.

        — Shlomi Fish ( http://www.shlomifish.org/ )

BUILDING
       Read the file INSTALL.txt for information on how to do that.

USAGE
       The program is called "fc-solve". You invoke it like this:

           fc-solve board_file

       board_file is the filename with a valid Freecell startup board. The file
       is built as follows:

       It has the 8 Freecell stacks.

       Each stack contains its cards separated by a whitespace and terminated
       with a newline character( it’s important that the last stack will also be
       terminated with a newline !). The cards in the line are ordered from the
       topmost card (= the card right on the virtual table and the one with the
       most cards placed on it) in the left, to the bottommost card in the right
       (= the card with no other cards placed on it).

       A card string contains the rank of the card followed by its suit. The
       card number is one of: A,1,2,3,4,5,6,7,8,9,10,J,Q,K. Alternatively, T can
       be used instead of 10. The card suit is one of:  H,S,D,C (standing for
       Hearts, Spades, Diamonds and Clubs respectively).

       Here is an example board: (PySol/Microsoft board No. 24)

           4C 2C 9C 8C QS 4S 2H
           5H QH 3C AC 3H 4H QD
           QC 9S 6H 9H 3S KS 3D
           5D 2S JC 5C JH 6D AS
           2D KD 10H 10C 10D 8D
           7H JS KH 10S KC 7C
           AH 5S 6S AD 8H JD
           7S 6C 7D 4D 8S 9D

       Visually, it appears as this:

       [Freecell Deal No. 24]

       As can be seen, the four of clubs (4C), five of hearts (5H), etc. are at
       the bottom of the stacks and the start of the lines in the board input.

       And another one: (PySol board No. 198246790)

           KD JH 5H 7D 9H KC 9D
           3H JD 5D 8H QH 7H 2D
           4D 3S QC 3C 6S QS KS
           10C 9S 6D 9C QD 8S 10D
           10S 8C 7S 10H 2C AS
           8D AC AH 4H JC 4C
           6H 7C 4S 5S 5C JS
           AD KH 6C 2H 3D 2S

       Starting from Freecell Solver 3.14.x, a stack can also start with a
       leading colon (":"). This is to allow input from states as output by
       Freecell Solver using the -p option.

       You can specify the contents of the freecells by prefixing the line with
       "FC:" or with "Freecells:". For example:

           FC: 3H QC

       will specify that the cards 3 of hearts and queen of clubs are present in
       the freecells. To specify an empty freecell use a "-" as its designator.

       If there’s another "FC:" line, the previous line will be overridden.

       You can specify the contents of the foundations by prefixing the line
       with "Founds:" or with "Foundations:" and then using a format as follows:

           Founds: H-5 C-A S-0 D-K

       Hence, the suit ID followed by a dash followed by the card number in the
       foundation. A suit that is not present will be assumed to be 0. Again, if
       there’s more than one line like that, then the previous lines will be
       ignored and overridden.

       The program will stop processing the input as soon as it read 8 lines of
       standard stacks. Therefore, it is recommended that the foundations and
       freecells lines will come at the beginning of the file.

       The program will process the board and try to solve it. If it succeeds it
       will output the states from the initial board to its final solution to
       the standard output. If it fails, it will notify it.

       For information about the various command-line switches that Freecell
       Solver accepts, read the USAGE.txt file in this directory.

       To solve Simple Simon boards append --game simple_simon right after the
       "fc-solve" program name.

THE BOARD GENERATION PROGRAMS
       Several programs which can generate the initial boards of various
       Freecell implementations can be found in the "board_gen/" sub-directory.
       Read the README.txt file there for details on how they can be compiled
       and used.

       In any case, they can save you the time of inputting the board yourself.

SOME COMPLETE EXAMPLES FOR LAYOUTS
       A layout in the middle of the MS Freecell deal No. 109 solution:

           Foundations: H-6 C-9 D-2 S-0
           Freecells:  QS  3S  2S  KD
           : 8H 3D
           : KS QD JC
           : AS 8D TD 7D JH TS 9D
           : 7S 6D
           : 5S
           : KH QC JD TC 9H 8S 7H 6S 5D 4S
           : KC QH JS TH 9S
           : 4D

       Similar, but with an empty Freecell:

           Foundations: H-6 C-9 D-2 S-0
           Freecells:  QS  3S  -  KD
           : 8H 3D 2S
           : KS QD JC
           : AS 8D TD 7D JH TS 9D
           : 7S 6D
           : 5S
           : KH QC JD TC 9H 8S 7H 6S 5D 4S
           : KC QH JS TH 9S
           : 4D

       Likewise, only without leading colons where unnecessary:

           Foundations: H-6 C-9 D-2 S-0
           Freecells:  QS  3S  -  KD
           8H 3D 2S
           KS QD JC
           AS 8D TD 7D JH TS 9D
           7S 6D
           5S
           KH QC JD TC 9H 8S 7H 6S 5D 4S
           KC QH JS TH 9S
           4D

HOW TO READ THE SOLUTIONS
       The file USAGE.txt covers all of Freecell Solver’s command line options,
       but it may be too exhaustive for casual users. As a result, here is a
       shorter tutorial. First of all whenever invoking fc-solve one should add
       the flags -p -t -sam -sel which will make the solution easier to
       understand. Then, assuming the board could be successfully solved, one
       will be given the layouts in the solution (in the format given above)
       vis-a-vis with the moves as the string. Note that the indexes of the
       resources given in the moves are 0-based rather than the more natural
       1-based notation.

THE PROGRAMS
       Most command-line switches have two versions:

       •   A short POSIX one which is a dash followed by a letter or a few. This
           option must come standalone and not clustered:  -sam is not
           equivalent to specifying -s, -a and -m.

       •   A long switch which is two dashes followed by the command string. For
           example: --prelude, --st-name.

       If command line arguments have parameters, they are followed in separate
       parameters - Freecell Solver won’t recognise a parameter preceded by an
       equal sign. --st-name=myname is invalid, while --st-name myname is OK.

   The Scope of the Options
       The scope of the options is mentioned along with them. Options can be:

        1. Global - affects all the soft-threads.

        2. Instance-specific - affects an instance (separated by the
           --next-instance option below). Each instance consists of several
           flares.

        3. Flare-specific - affects the current flare (separated by the
           --next-flare option below. Each flare consists of several hard
           threads.

        4. Hard-thread-specific - affects the current hard thread (separated by
           the --next-hard-thread option below. Each hard thread consists of
           several soft threads.

        5. Soft-thread-specific - affects only the current soft thread.

GETTING HELP
   -h , --help
       Global

       This option displays a help text on the screen. This help gives a help
       display summarizing some ways to use the program and get more help.

   --version
       Global

       This option displays the version number of the components that make the
       executable (and then exits).

   --help-configs
       Global

       Some help on the various configurations of Freecell Solver.

   --help-options
       Global

       A help screen giving an overview of all available options.

   --help-real-help
       Global

       Explains how to change the default help screen to a different one.

   --help-short-sol
       Global

       How to generate shorter solutions.

   --help-summary
       Global

       The default help screen.

OUTPUT OPTIONS
   -p , --parseable-output
       Global

       This option will display the columns in a format that can be more easily
       manipulated by text-processing programs such as grep or perl. Namely, The
       freecells will be displayed in one line, and the foundations in a
       separate line. Plus, Each column will be displayed horizontally, in its
       own line, while beginning with a :.

   -t , --display-10-as-t
       Global

       This option will display the 10 cards as a capital T +instead of a +10.
       Thus, the cards will be more properly aligned.

       For example, here is a command line using -p and -t:

           $ pi-make-microsoft-freecell-board 24 | fc-solve -p -t
           -=-=-=-=-=-=-=-=-=-=-=-

           Foundations: H-0 C-0 D-0 S-0
           Freecells:
           : 4C 2C 9C 8C QS 4S 2H
           : 5H QH 3C AC 3H 4H QD
           : QC 9S 6H 9H 3S KS 3D
           : 5D 2S JC 5C JH 6D AS
           : 2D KD TH TC TD 8D
           : 7H JS KH TS KC 7C
           : AH 5S 6S AD 8H JD
           : 7S 6C 7D 4D 8S 9D


           ====================

           Foundations: H-0 C-0 D-0 S-A
           Freecells:
           : 4C 2C 9C 8C QS 4S 2H
           : 5H QH 3C AC 3H 4H QD
           : QC 9S 6H 9H 3S KS 3D
           : 5D 2S JC 5C JH 6D
           : 2D KD TH TC TD 8D
           : 7H JS KH TS KC 7C
           : AH 5S 6S AD 8H JD
           : 7S 6C 7D 4D 8S 9D

   -c , --canonized-order-output
       Global

       Freecell Solver re-arranges the stacks and freecells in a given state
       according to their first card. It keeps their actual position in a
       separate place, but internally it uses their canonized place. Use this
       option, if you want Freecell Solver to display them in that order. One
       should be warned that that way the place of a given stack in the board
       will not be preserved throughout the solution.

   -m , --display-moves
       Global

       This option will display the moves instead of the intermediate states.
       Each move will be displayed in a separate line, in a format that is
       human-readable, but that can also be parsed and analyzed by a computer
       program with some effort on the programmer’s part.

       For example:

           $ pi-make-microsoft-freecell-board 24 | fc-solve -m | head -30
           -=-=-=-=-=-=-=-=-=-=-=-

           Move a card from stack 3 to the foundations

           ====================

           Move a card from stack 6 to freecell 0

           ====================

           Move a card from stack 6 to freecell 1

   -sn , --standard-notation
       Global

       This option will display the moves in standard notation in which every
       move consists of two characters and there are ten moves in a line.
       Naturally, this option will only become apparent if the display moves is
       specified. (it does not implicitly specify it, though).

       For more information regarding standard notation refer to the following
       web-page:

       http://home.earthlink.net/~fomalhaut/freecell.html

   -snx , --standard-notation-extended
       Global

       This option is similar to the previous one, except that when a sequence
       move is made to an empty stack with more than one card in the sequence,
       the move will be followed with "v" and the number of cards moved in
       hexadecimal.

   -sam , --display-states-and-moves
       Global

       This option will display both the intermediate states and the moves that
       are needed to move from one to another. The standard notation option
       applies to it to.

           $ pi-make-microsoft-freecell-board 24 | fc-solve -sam -p -t | head -50
           -=-=-=-=-=-=-=-=-=-=-=-

           Foundations: H-0 C-0 D-0 S-0
           Freecells:
           : 4C 2C 9C 8C QS 4S 2H
           : 5H QH 3C AC 3H 4H QD
           : QC 9S 6H 9H 3S KS 3D
           : 5D 2S JC 5C JH 6D AS
           : 2D KD TH TC TD 8D
           : 7H JS KH TS KC 7C
           : AH 5S 6S AD 8H JD
           : 7S 6C 7D 4D 8S 9D


           ====================

           Move a card from stack 3 to the foundations

           Foundations: H-0 C-0 D-0 S-A
           Freecells:
           : 4C 2C 9C 8C QS 4S 2H
           : 5H QH 3C AC 3H 4H QD
           : QC 9S 6H 9H 3S KS 3D
           : 5D 2S JC 5C JH 6D
           : 2D KD TH TC TD 8D
           : 7H JS KH TS KC 7C
           : AH 5S 6S AD 8H JD
           : 7S 6C 7D 4D 8S 9D


           ====================

           Move a card from stack 6 to freecell 0

           Foundations: H-0 C-0 D-0 S-A
           Freecells:  JD
           : 4C 2C 9C 8C QS 4S 2H
           : 5H QH 3C AC 3H 4H QD
           : QC 9S 6H 9H 3S KS 3D
           : 5D 2S JC 5C JH 6D
           : 2D KD TH TC TD 8D
           : 7H JS KH TS KC 7C
           : AH 5S 6S AD 8H
           : 7S 6C 7D 4D 8S 9D


           ====================

           Move a card from stack 6 to freecell 1

   -pi , --display-parent-iter
       Global

       This option (assuming the -s and -i options are specified) will also
       display the iteration index of the state from which the current state was
       derived. This is especially useful for BeFS (so-called a-star) or BFS
       scans.

   -o [filename] , --output [filename]
       Global

       Outputs to a file instead of standard output. So for example:

           $ fc-solve -o 2405.solution.txt 2405.board

       Will put the solution to the file in 2405.board in the file
       2405.solution.txt . This will also be done using:

           $ fc-solve --output 2405.solution.txt 2405.board

   -sel , --show-exceeded-limits
       Global

       This option will display a different status message ("Iterations count
       exceeded.") instead of "I could not solve this game." in case the
       iterations count was exceeded. This is recommended because the "I could
       not solve this game." message can also mean that the entire game graph
       was fully traversed (within the limitations of the specified moves'
       types) and so no solution is possible.

       This option is not the default, to retain compatibility with previous
       versions of Freecell Solver, and was added in version 3.12.0 of fc-solve.

   -hoi , --hint-on-intractable
       Global

       Presents the moves to the intermediate reached state, if the maximal
       number of iterations was reached without a conclusion (= "intractable").

       This option is not the default, to retain compatibility with previous
       versions of Freecell Solver, and was added in version 4.20.0 of fc-solve.

GAME VARIANTS OPTIONS
   --freecells-num [Number of Freecells]
       Global

       This option specifies the number of freecells which are available to the
       program. Freecell Solver can use any number of freecells as long as it
       does not exceed its maximal number.

       This maximum is hard-coded into the program, and can be specified at
       compile-time by modifying the file config.h. See the file INSTALL (or
       alternatively INSTALL.html) for details.

   --stacks-num [Number of Stacks]
       Global

       This option specifies the number of stacks present in the board. Again,
       this number cannot exceed the maximal number of stacks, which can be
       specified in the file config.h during compile-time of Freecell Solver.

   --decks-num [Number of Decks]
       Global

       This options specifies how many decks are found in the board. This number
       cannot exceed the maximal number of decks, which can be specified by the
       Freecell Solver build system.

   --sequences-are-built-by {suit|alternate_color|rank}
       Global

       This option specifies whether a card sequence is built by suit or by
       alternate colour or by rank regardless of suit.

   --sequence-move {limited|unlimited}
       Global

       This option specifies whether the sequence move is limited by the number
       of freecells or vacant stacks or not.

   --empty-stacks-filled-by {kings|none|all}
       Global

       Specifies which cards can fill an empty stack.

   --game [game] , --preset [game] , -g [game]
       Global

       Specifies the type of game. Each preset implies several of the settings
       options above and sometimes even the moves’ order below. The default
       configuration is for Freecell.

       Available presets:

       ┌───────────────────┬──────────────────────────┐
       │                   │                          │
       │bakers_dozen       │ Baker’s Dozen            │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │bakers_game        │ Baker’s Game             │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │beleaguered_castle │ Beleaguered Castle       │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │citadel            │ Citadel                  │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │cruel              │ Cruel                    │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │der_katz           │ Der Katzenschwanz        │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │die_schlange       │ Die Schlange             │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │eight_off          │ Eight Off                │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │fan                │ Fan                      │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │forecell           │ Forecell                 │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │freecell           │ Freecell (default)       │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │good_measure       │ Good Measure             │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │ko_bakers_game     │ Kings' Only Baker’s Game │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │relaxed_freecell   │ Relaxed Freecell         │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │relaxed_sehaven    │ Relaxed Seahaven Towers  │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │seahaven           │ Seahaven Towers          │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │simple_simon       │ Simple Simon             │
       ├───────────────────┼──────────────────────────┤
       │                   │                          │
       │streets_and_alleys │ Streets and Alleys       │
       └───────────────────┴──────────────────────────┘

       Note: in order to solve Der Katzenschwanz and Die Schlange I recommend
       you compile Freecell Solver with the INDIRECT_STACK_STATES option, or
       else it will consume much more memory. For details consult the file
       INSTALL.

   Examples
       To solve PySol Eight Off game No. 1,000 type:

           $ make_pysol_freecell_board.py 1000 eight_off | fc-solve -g eight_off

       To solve PySol Baker’s Game No. 50, type:

           $ make_pysol_freecell_board.py 50 bakers_game | fc-solve -g bakers_game

       If you want to solve a game similar to Freecell only with sequences built
       by rank, and unlimited sequence move, do:

           $ fc-solve -g freecell --sequences-are-built-by rank --sequence-move unlimited

SOLVING ALGORITHM OPTIONS
   -mi [Iterations num] , --max-iters [Iterations num]
       Global

       This parameter limits the maximal number of states to check. This will
       give a rough limit on the time spent to solve a given board.

   -md [Maximal depth] , --max-depth [Maximal depth]
       Not currently implemented

       Freecell Solver recurses into the solution. This parameter specifies a
       maximal recursion depth. Generally speaking, it’s not a good idea to set
       it, because that way several important intermediate states may become
       inaccessible.

   -mss [num] , --max-stored-states [num]
       Global

       Limits the number of the states stored by the program in the computer’s
       memory. This differs from the maximal number of iterations in the sense,
       that it is possible that a stored state was not checked yet.

   -tmss [num] , --trim-max-stored-states [num]
       Instance-wide

       This also limits the number of trimmed stored states, but this time will
       try to trim them once the limit has been reached (which is time consuming
       and may cause states to be traversed again in the future).

   -to [Moves’ Order] , --tests-order [Moves Order]
       Soft-thread-specific

       This option specifies the order in which Freecell Solver will try the
       different types of moves (formerly termed "tests") that it can perform.
       Each move is specified by one character, and they are performed in the
       order in which they appear in the parameter string. You can omit moves by
       not including their corresponding characters in the string.

       The moves along with their characters are:

       ┌───────────────────────┬─────────────────────────────┐
       │                       │                             │
       │Freecell Moves:        │                             │
       ├───────────────────────┼─────────────────────────────┤
       │                       │                             │
       │0                      │ put top stack cards in the  │
       │                       │ foundations.                │
       ├───────────────────────┼─────────────────────────────┤
       │                       │                             │
       │1                      │ put freecell cards in the   │
       │                       │ foundations.                │
       ├───────────────────────┼─────────────────────────────┤
       │                       │                             │
       │2                      │ put freecell cards on top   │
       │                       │ of stacks.                  │
       ├───────────────────────┼─────────────────────────────┤
       │                       │                             │
       │3                      │ put non-top stack cards in  │
       │                       │ the foundations.            │
       ├───────────────────────┼─────────────────────────────┤
       │                       │                             │
       │4                      │ move stack cards to         │
       │                       │ different stacks.           │
       ├───────────────────────┼─────────────────────────────┤
       │                       │                             │
       │5                      │ move stack cards to a       │
       │                       │ parent card on the same     │
       │                       │ stack.                      │
       ├───────────────────────┼─────────────────────────────┤
       │                       │                             │
       │6                      │ move sequences of cards     │
       │                       │ onto free stacks.           │
       ├───────────────────────┼─────────────────────────────┤
       │                       │                             │
       │7                      │ put freecell cards on empty │
       │                       │ stacks.                     │
       ├───────────────────────┼─────────────────────────────┤
       │                       │                             │
       │8                      │ move cards to a different   │
       │                       │ parent.                     │
       ├───────────────────────┼─────────────────────────────┤
       │                       │                             │
       │9                      │ empty an entire stack into  │
       │                       │ the freecells.              │
       ├───────────────────────┼─────────────────────────────┤
       │                       │                             │
       │j                      │ put freecell cards on empty │
       │                       │ stacks and right away put   │
       │                       │ cards on top.               │
       ├───────────────────────┼─────────────────────────────┤
       │                       │                             │
       │Atomic Freecell Moves: │                             │
       ├───────────────────────┼─────────────────────────────┤
       │                       │                             │
       │A                      │ move a stack card to an     │
       │                       │ empty stack.                │
       ├───────────────────────┼─────────────────────────────┤
       │                       │                             │
       │B                      │ move a stack card to a      │
       │                       │ parent on a different       │
       │                       │ stack.                      │
       ├───────────────────────┼─────────────────────────────┤
       │                       │                             │
       │C                      │ move a stack card to a      │
       │                       │ freecell.                   │
       ├───────────────────────┼─────────────────────────────┤
       │                       │                             │
       │D                      │ move a freecell card to a   │
       │                       │ parent.                     │
       ├───────────────────────┼─────────────────────────────┤
       │                       │                             │
       │E                      │ move a freecell card to an  │
       │                       │ empty stack.                │
       ├───────────────────────┼─────────────────────────────┤
       │                       │                             │
       │Simple Simon Moves:    │                             │
       ├───────────────────────┼─────────────────────────────┤
       │                       │                             │
       │a                      │ move a full sequence to the │
       │                       │ foundations.                │
       ├───────────────────────┼─────────────────────────────┤
       │                       │                             │
       │b                      │ move a sequence to a true   │
       │                       │ parent of his.              │
       ├───────────────────────┼─────────────────────────────┤
       │                       │                             │
       │c                      │ move a whole stack sequence │
       │                       │ to a false parent (in order │
       │                       │ to clear the stack)         │
       ├───────────────────────┼─────────────────────────────┤
       │                       │                             │
       │d                      │ move a sequence to a true   │
       │                       │ parent that has some cards  │
       │                       │ above it.                   │
       ├───────────────────────┼─────────────────────────────┤
       │                       │                             │
       │e                      │ move a sequence with some   │
       │                       │ cards above it to a true    │
       │                       │ parent.                     │
       ├───────────────────────┼─────────────────────────────┤
       │                       │                             │
       │f                      │ move a sequence with a junk │
       │                       │ sequence above it to a true │
       │                       │ parent that has some cards  │
       │                       │ above it.                   │
       ├───────────────────────┼─────────────────────────────┤
       │                       │                             │
       │g                      │ move a whole stack sequence │
       │                       │ to a false parent which has │
       │                       │ some cards above it.        │
       ├───────────────────────┼─────────────────────────────┤
       │                       │                             │
       │h                      │ move a sequence to a parent │
       │                       │ on the same stack.          │
       ├───────────────────────┼─────────────────────────────┤
       │                       │                             │
       │i                      │ move any sequence to a      │
       │                       │ false parent (using it may  │
       │                       │ make the solution much      │
       │                       │ slower).                    │
       └───────────────────────┴─────────────────────────────┘

       Manipulating the moves order can be very helpful to the quick solution of
       a given board. If you found that a certain board cannot be solved in
       after a long time or in a certain maximal number of iterations, you
       should try different moves' orders. Usually, one can find a moves order
       that solves a board very quickly.

       Note that this moves order usually makes sense only for the Soft-DFS and
       Random DFS scans (see the --method option below).

       Also note that Freecell moves are not suitable for solving Simple Simon
       games and Simple Simon moves are not suitable for solving anything except
       Simple Simon.

       Moves can be grouped together into groups using parenthesis (e.g:
       "(0123)") or square brackets ("[012][3456789]"). Such grouping is only
       relevant to the Random DFS scan (see below). A group may optionally be
       followed by the equal sign "=" and by an ordering specifier. If one
       specifies "=rand()", then the derived states will be randomised based on
       the seed (which is what happens if no equal sign is specified). On the
       other hand, if one specifies something like "=asw(5,0,5,0,0,5)", then the
       numbers inside the parentheses will be treated as weights for the same
       ordering function used by the -asw flag (see below).

   -dto2 [Min Depth],[Moves' Order] , --depth-tests-order2 [Min Depth],[Moves'
       Order]
       Soft-thread-specific

       Sets the Moves' order starting from the minimal depth onwards. This way,
       if a Soft-DFS scan recurses deeply into the game, it will use a different
       moves' order.

       Note that if you set the moves' order of a minimal depth of say 50, then
       it will override all the moves' order of 50 and above. As a result, it is
       recommended that you set the minimal depth moves order in an increasing
       depth.

       It should be noted that the -to or --tests-order option above is
       equivalent to using this option with a minimal depth of 0.

       Here are some examples:

           -to 0123456789 -dto2 30,0138924567

       This sets the moves' order to 0123456789 for all depths below 30 and to
       0138924567 for all depths above it.

           -to 0123457 -dto2 10,750123 -dto2 25,710235

       This sets the moves' order to 0123457 for depths -9 (those below 10), to
       750123 for depths 10-24, and to 710235 for the depths 25 onwards.

           -to 0123457 -dto2 "10,[012357]=asw(1)"

       This sorts the moves starting from 10 onward based on the asw() function.

           -to 0123457 -dto2 "10,[012357]=rand()"

       This randomises the moves from 10 onward.

           -to 0123457 -dto2 "10,[012357]"

       This does the same thing as the previous example.

       Note : This option should be used instead of the older -dto option given
       below which mutilates the moves order parameter and is still provided for
       backward compatibility.

   -dto [Min Depth],[Moves' Order] , --depth-tests-order [Min Depth],[Moves'
       Order]
       This is equivalent to specifying -dto2 [Min Depth],[Min Depth],[Moves'
       Order] - i.e: the "[Min Depth]," string is prefixed to the given moves
       order.

       This option is provided for backward compatibility with older versions of
       Freecell Solver.

   -me [Solving Method] , --method [Solving Method]
       Soft-thread-specific

       This option specifies the solving method that will be used to solve the
       board. Currently, the following methods are available:

       •   a-star - A Best-First-Search scan (not "A*" as it was once thought to
           be)

       •   bfs - A Breadth-First Search (or BFS) scan

       •   dfs - A Depth-First Search (or DFS) scan

       •   random-dfs - A randomized DFS scan

       •   patsolve - uses the scan of patsolve.

       •   soft-dfs - A "soft" DFS scan

       Starting from recent Freecell Solver versions there is no difference
       between dfs and soft-dfs. In earlier versions, use of soft-dfs is
       recommended. random-dfs is similar to soft-dfs only it determines to
       which states to recurse into randomly. Its behaviour will differ
       depending on the seed you supply to it. (see the "-seed" option below.)

       BFS does not yield good results, and a-star has a mixed behaviour, so for
       the time being I recommend using Soft-DFS or Random-DFS.

       The Random-DFS scan processes every moves' random group, randomizes the
       states that it found and recurses into them one by one. Standalone moves
       that do not belong to any group, are processed in a non-random manner.

   -asw [BeFS Weights] , --a-star-weight [BeFS Weights]
       Soft-thread-specific

       Specify weights for the a-star (= "Best-First Search") scan, assuming it
       is used. The parameter should be a comma-separated list of numbers, each
       one is proportional to the weight of its corresponding test.

       The numbers are, in order:

        1. The number of cards out.

        2. The maximal sequence move.

        3. The number of cards under sequences.

        4. The length of the sequences which are found over renegade cards.

        5. The depth of the board in the solution.

        6. The negative of the number of cards that are not placed above their
           parents. To get the irreversibility depth, give equal weight to this
           weight and to the number of cards out.

       The default weights are respectively: {0.5, 0, 0.3, 0, 0.2, 0}

   -seed [Seed Number]
       Soft-thread-specific

       Specifies a seed to be used by Freecell Solver’s internal random number
       generator. This seed may alter the behaviour and speed of the random-dfs
       scan.

   --set-pruning [Pruning] , -sp [Pruning]
       Soft-thread-specific

       This option sets the pruning algorithm for the soft thread. Current valid
       values are only the empty string ("") for no pruning and r:tf (short for
       "Run: to foundations") for Horne’s rule. See:

       https://groups.yahoo.com/neo/groups/fc-solve-discuss/conversations/topics/214

   -opt , --optimize-solution
       Flare-wide

       This option instructs Freecell Solver to try and optimize the solution
       path so it will have a smaller number of moves.

   -opt-to [moves order] , --optimization-tests-order [moves order]
       Flare-wide

       This argument specifies the moves order for the optimization scan, in
       case it should be different than an order that contains all the moves
       that were used in all the normal scans.

   --reparent-states
       Flare-wide

       This option specifies that states that were encountered whose depth in
       the states graph can be improved should be reparented to the new parent.
       This option can possibly make solutions shorter.

   --calc-real-depth
       Flare-wide

       This option becomes effective only if --reparent-states is specified.
       What it does, is explicitly calculate the depth of the state by tracing
       its path to the initial state. This may make depth consideration more
       accurate.

   --patsolve-x-param [pos],[value]
       Soft-thread-specific

       Sets the patsolve’s scan X param (an integer) in position "pos" into
       "value".

       Examples:

           --patsolve-x-param 0,5
           --patsolve-x-param 2,100

   --patsolve-y-param [pos],[value]
       Soft-thread-specific

       Sets the patsolve Y param (a floating point number) in position "pos"
       into "value".

       Examples:

           --patsolve-y-param 0,0.5
           --patsolve-y-param 1,103.2

RUNNING SEVERAL SCANS IN PARALLEL
       Starting from Version 2.4.0, Freecell Solver can run several scans in
       parallel on the same state collection. Each scan resides in its own "Soft
       Thread". By specifying several soft threads on the command line one can
       create use several parallel scans. Once one of the scans reaches a
       solution, the solution will be displayed.

   -nst , --next-soft-thread
       Hard-thread-specific

       This option creates a new soft-thread and makes the following
       scan-specific options initialize it. For example:

           $ fc-solve --method a-star -nst --method soft-dfs -to 0123467 myboard.txt

       will run an BeFS scan and a Soft-DFS scan with a moves order of 0123467
       on myboard.txt.

   -step [Step] , --soft-thread-step [Step]
       Soft-thread-specific

       This option will set the number of iterations with which to run the soft
       thread before switching to the next one. By specifying a larger step, one
       can give a certain scan a longer run-time and a higher priority.

       Note: after some experimentation, we have concluded that the --prelude
       option normally yields better results, but -step can be used as a
       fallback.

   -nht , --next-hard-thread
       Flare-wide

       This argument lets one initialize the next hard thread. If Freecell
       Solver was compiled with such support, then it is possible to run each
       hard thread in its own system thread. Each hard-thread contains one or
       more soft threads.

   --st-name [soft thread name]
       Soft-thread-specific

       This argument sets the name used to identify the current soft thread.
       This name can later be used to construct the prelude (see below).

   --prelude [\i1@st1{,\i2@st2{,\i3@st3...}}]
       Hard-thread-specific

       Sets the prelude for the hard thread. At the beginning of the search, the
       hard thread plays a static sequence of iterations at each of the soft
       threads specified in the prelude, for the number of iterations specified.

       For example, if you had three soft threads named "foo", "bar" and "rin",
       then the following prelude:

           --prelude 500@foo,1590@bar,100@foo,200@rin

       Will run 500 iterations in "foo", then 1590 in "bar", then 100 in "foo"
       again, and then 200 in "rin". After the prelude finishes, the hard thread
       would run the scans one after the other in the sequence they were defined
       for their step number.

   --scans-synergy {none|dead-end-marks}
       Flare-wide

       Specifies the synergy between the various scans, or how much they
       cooperate between themselves. none means they do not cooperate and only
       share the same memory resources. dead-end-marks means they try to mark
       states that they have withdrawn from, and states whose all their derived
       states are such, as "dead ends". This may or may not improve the speed of
       the solution.

   -ni , --next-instance
       Global

       This option allows one to run two or more separate solvers one after the
       other. If the first one returned an unsolvable verdict, then the second
       one would run and so on. One use of it is to run an atomic moves scan
       after a meta-moves scan, so we will always get an accurate verdict and
       still enjoy some of the speed benefits of the meta-moves scan.

   -nf , --next-flare
       Instance-wide

       Each instance contains several flares. Flares are various alternative
       scans, that are ran one after another, as specified in the --flares-plan
       below or defaulting to running only the first flare (which isn’t very
       useful). Out of all the flares that are successful in solving a board,
       Freecell Solver picks the one with the shortest solution.

   --flare-name [flare name]
       Flare-wide

       This is a name that identifies the flare for use in the flares' plan.

   --flares-plan [flare plan]
       Instance-wide

       This instance-wide parameter gives a plan for the flares as a big string.
       Here are some examples:

           --flares-plan "RunIndef:FlareyFlare"

       This plan will run the flare with the name FlareyFlare indefinitely,
       until it terminates. Once a RunIndef action is encountered, the rest of
       the plan is ignored.

           --flares-plan "Run:500@MyFlare,Run:2000@FooFlare"

       Runs MyFlare for 500 iterations and FooFlare for 2,000 iterations. Note
       that both flares will be run and won’t share any resources between them,
       and then the minimal solution out of both flares (or only those that
       finished ). If no flares finished, then Freecell Solver will run them
       both again for the same number of iterations each, until at least one
       finishes (or it ran out of the iterations' limit).

           --flares-plan "Run:500@dfs,Run:1500@befs,CP:,Run:10000@funky"

       This runs the flares identified by dfs and befs and then see if a
       solution was reached ("CP:" stands for "checkpoint"), and if so yield it.
       If both flares did not reach a solution yet, or failed to solve the
       board, it will run the flare funky for 10,000 iterations and yield its
       solution. And like the previous case, this solution will loop after it
       ended for as long as the no flare solved the board or the program did not
       run out of iterations.

       Using checkpoints one can yield a possibly sub-optimal (as far as
       solution length is concerned) solution that will still solve faster than
       letting all the flares run.

   --flares-choice [choice]
       Global

       This dictates how to choose the winning flare based on if more than one
       yielded a solution. Possible options are:

        1. --flares-choice fc_solve - the default, which picks up the solutions
           based on the length of the solution in Freecell Solver’s moves.

        2. --flares-choice fcpro - picks up the shortest solution based on the
           number of Freecell Pro moves, while not considering implicit moves to
           the foundations using Horne’s Prune / Raymond Prune.

   -fif [factor] , --flares-iters-factor [factor]
       Global

       Sets a global, floating-point number, factor to multiply all the
       iterations counts in the flares plans. The higher it is, the longer the
       scans will take, but there is a greater chance more of them will succeed,
       and, as a result, the solution may be shorter.

       As an example, the following:

           --flares-plan "Run:500@MyFlare,Run:2000@FooFlare" --flares-iters-factor 2

       Is equivalent to:

           --flares-plan "Run:1000@MyFlare,Run:4000@FooFlare"

       while:

           --flares-plan "Run:500@MyFlare,Run:2000@FooFlare" --flares-iters-factor 0.5

       Is equivalent to:

           --flares-plan "Run:250@MyFlare,Run:1000@FooFlare"

   --cache-limit [cache limit]
       Global

       This is a numeric limit to the LRU cache which only matters if Freecell
       Solver was compiled with FCS_RCS_STATES enabled. This value should be a
       positive integer and the higher it is, the more quickly it is likely that
       Freecell Solver will run, but it will also consume more memory. (The
       entire point of FCS_RCS_STATES is to conserve memory).

META-OPTIONS
   --reset
       Global

       This option resets the program to its initial state, losing all the
       configuration logic that was input to it up to that state. Afterwards, it
       can be set to a different configuration, again.

   --read-from-file [num_skip,]filename
       Global (but context-specific).

       This option will read the configuration options from a file. The format
       of the file is similar to that used by the UNIX Bourne Shell. (i.e:
       spaces denote separate arguments, double-quotes encompass arguments,
       backslash escapes characters).

       The filename can be preceded by an optional number of the arguments to
       skip followed by a comma. (the default is 0)

   -l [preset] , --load-config [preset]
       Global (but context-specific).

       Reads the configuration specified by [preset] and configures the solver
       accordingly. A preset is a set of command line arguments to be analyzed
       in the place of this option. They are read from a set of presetrc files :
       one installed system-wide, the other at $HOME/.freecell-solver/presetrc
       and the third at the path specified by the FREECELL_SOLVER_PRESETRC
       environment variable. You can add more presets at any of these places.
       (refer to http://groups.yahoo.com/group/fc-solve-discuss/message/403 for
       information about their format)

       Presets that are shipped with Freecell Solver:

       ┌────────────────────────────┬─────────────────────────────────────────────────┐
       │                            │                                                 │
       │abra-kadabra                │ a meta-moves preset                             │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │amateur-star                │ a meta-moves preset that                        │
       │                            │ yields solutions faster on                      │
       │                            │ average than three-eighty.                      │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │blue-yonder                 │ a meta-moves preset                             │
       │                            │ generated by a quota                            │
       │                            │ optimization algorithm.                         │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │children-playing-ball       │ a meta-moves and                                │
       │                            │ flare-based preset that                         │
       │                            │ tends to yield very short                       │
       │                            │ solution, but is very slow                      │
       │                            │ (solves only 3 boards per                       │
       │                            │ second on a Pentium 4                           │
       │                            │ 2.4GHz).                                        │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │conspiracy-theory           │ a meta-moves preset that                        │
       │                            │ yields solutions faster on                      │
       │                            │ average than amateur-star.                      │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │cookie-monster              │ a meta-moves preset that                        │
       │                            │ yields solutions faster on                      │
       │                            │ average than                                    │
       │                            │ one-big-family.                                 │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │cool-jives                  │ a meta-moves preset                             │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │crooked-nose                │ an atomic-moves preset                          │
       │                            │ (guarantees an accurate                         │
       │                            │ verdict)                                        │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │enlightened-ostrich         │ a meta-moves preset (that                       │
       │                            │ depends on Freecell Solver                      │
       │                            │ 3.4.0 and above) that                           │
       │                            │ yields solutions faster on                      │
       │                            │ average than foss-nessy.                        │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │fools-gold                  │ an atomic-moves preset                          │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │foss-nessy                  │ a meta-moves preset (that                       │
       │                            │ depends on Freecell Solver                      │
       │                            │ 3.2.0 and above) that                           │
       │                            │ yields solutions faster on                      │
       │                            │ average than                                    │
       │                            │ the-iglu-cabal.                                 │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │good-intentions             │ runs "cool-jives" and then                      │
       │                            │ "fools-gold"                                    │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │gooey-unknown-thing         │ a meta-moves preset that                        │
       │                            │ aims to minimise the                            │
       │                            │ outcome solution’s length.                      │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │hello-world                 │ a meta-moves preset                             │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │john-galt-line              │ a meta-moves preset                             │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │looking-glass               │ a meta-moves preset that                        │
       │                            │ yields solutions faster on                      │
       │                            │ average than                                    │
       │                            │ cookie-monster.                                 │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │maliciously-obscure         │ a meta-moves and                                │
       │                            │ flare-based preset that                         │
       │                            │ tends to yield very short                       │
       │                            │ solutions (even in                              │
       │                            │ comparison to                                   │
       │                            │ children-playing-ball ) but                     │
       │                            │ is slow.                                        │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │micro-finance               │ a meta-moves and                                │
       │                            │ flare-based preset that                         │
       │                            │ tends to yield very short                       │
       │                            │ solutions (even in                              │
       │                            │ comparison to                                   │
       │                            │ maliciously-obscure ) but                       │
       │                            │ is even slower.                                 │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │micro-finance-improved      │ a meta-moves and                                │
       │                            │ flare-based preset, based                       │
       │                            │ on micro-finance that                           │
       │                            │ yields somewhat shorter                         │
       │                            │ solutions on average, and                       │
       │                            │ should not be slower.                           │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │one-big-family              │ a meta-moves preset that                        │
       │                            │ yields solutions faster on                      │
       │                            │ average than                                    │
       │                            │ conspiracy-theory.                              │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │qualified-seed              │ a meta-moves and                                │
       │                            │ flare-based preset, based                       │
       │                            │ on micro-finance-improved                       │
       │                            │ that yields somewhat                            │
       │                            │ shorter solutions on                            │
       │                            │ average, and should not be                      │
       │                            │ slower.                                         │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │qualified-seed-improved     │ qualified-seed with -fif 5                      │
       │                            │ and --flares-choice fcpro                       │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │rin-tin-tin                 │ a meta-moves preset                             │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │sand-stone                  │ an atomic-moves preset that                     │
       │                            │ aims to minimise the                            │
       │                            │ outcome solution’s length.                      │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │slick-rock                  │ run "gooey-unknown-thing"                       │
       │                            │ and then "sand-stone"                           │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │sentient-pearls             │ a meta-moves and flares                         │
       │                            │ based preset with short                         │
       │                            │ solutions. Much faster than                     │
       │                            │ children-playing-ball but                       │
       │                            │ yields less optimal                             │
       │                            │ solutions.                                      │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │tea-for-two                 │ a meta-moves preset                             │
       │                            │ optimized for                                   │
       │                            │ two-freecells' Freecell                         │
       │                            │ games (although it can work                     │
       │                            │ on other Freecell-like                          │
       │                            │ games as well).                                 │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │the-iglu-cabal              │ a meta-moves preset that                        │
       │                            │ yields faster solutions on                      │
       │                            │ average than blue-yonder.                       │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │the-last-mohican            │ a preset for solving Simple                     │
       │                            │ Simon. Yields less false                        │
       │                            │ negatives than the default                      │
       │                            │ one, but might be slower.                       │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │three-eighty                │ a meta-moves preset (that                       │
       │                            │ depends on Freecell Solver                      │
       │                            │ 3.4.0 and above) that                           │
       │                            │ yields solutions faster on                      │
       │                            │ average than                                    │
       │                            │ enlightened-ostrich.                            │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │toons-for-twenty-somethings │ an atomic-moves preset that                     │
       │                            │ solves more boards                              │
       │                            │ efficiently than                                │
       │                            │ "fools-gold".                                   │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │video-editing               │ a meta-moves and                                │
       │                            │ flare-based preset, based                       │
       │                            │ on qualified-seed that                          │
       │                            │ yields shorter solutions on                     │
       │                            │ average, but may be                             │
       │                            │ somewhat slower. Named to                       │
       │                            │ commemorate the earlier                         │
       │                            │ work of Adrian Ettlinger                        │
       │                            │ (1925-2013)                                     │
       │                            │ <http://en.wikipedia.org/wiki/Adrian_Ettlinger> │
       │                            │ who later contributed to                        │
       │                            │ Freecell Solver and to                          │
       │                            │ Freecell research.                              │
       ├────────────────────────────┼─────────────────────────────────────────────────┤
       │                            │                                                 │
       │yellow-brick-road           │ a meta-moves preset                             │
       └────────────────────────────┴─────────────────────────────────────────────────┘

       They can be abbreviated into their lowercase acronym (i.e: "ak" or
       "rtt").

RUN-TIME DISPLAY OPTIONS
   -i , --iter-output
       Global

       This option tells fc-solve to print the iteration number and the
       recursion depth of every state which is checked, to the standard output.
       It’s a good way to keep track of how it’s doing, but the output slows it
       down a bit.

   --iter-output-step [step]
       Global

       Prints the current iteration if -i is specified, only every [step] steps,
       where [step] is a positive integer. For example, if you do fc-solve -i
       --iter-output-step 100, you will see this:

           Iteration: 0
           Iteration: 100
           Iteration: 200
           Iteration: 300

       This option has been added in Freecell Solver 4.20.0 and is useful for
       speeding up the runtime process, by avoiding excessive output.

   -s , --state-output
       Global

       This option implies -i. If specified, this option outputs the cards and
       formation of the board itself, for every state that is checked. "fc-solve
       -s" yields a nice real-time display of the progress of Freecell Solver,
       but you usually cannot make what is going on because it is so fast.

SIGNAL COMBINATIONS
       If you are working on a UNIX or a similar system, then you can set some
       run-time options in "fc-solve" by sending it some signal combinations.

       If you send the fc-solve a single ABRT signal, then fc-solve will
       terminate the scan prematurely, and report that the iterations’s limit
       has been exceeded.

       If you send the signal USR1, without sending any other signals before
       that, then fc-solve will output the present number of iterations. This
       method is a good way to monitor an instance that takes a long time to
       solve.

       If you send it the signal USR2 and then USR1, then fc-solve will print
       the iteration number and depth on every state that it checks. It is the
       equivalent of specifying (or unspecifying) the option -i/--iter-output.

       If you send it two USR2 signals and then USR1, then fc-solve will also
       print the board of every state. Again, this will only be done assuming
       the iteration output is turned on.

AUTHOR
       Shlomi Fish



                                   2019-02-20                        FC-SOLVE(6)