get_config_text(3alleg4)         Allegro manual         get_config_text(3alleg4)

       get_config_text - Returns a string translated to the current language.
       Allegro game programming library.

       #include <allegro.h>

       const char *get_config_text(const char *msg);

       This function is primarily intended for use by internal library code, but
       it may perhaps be helpful to application programmers as well. It uses the
       `language.dat' or `XXtext.cfg' files (where XX is a language code) to
       look up a translated version of the parameter in the currently selected

       This is basically the same thing as calling get_config_string() with
       `[language]' as the section, `msg' as the variable name, and `msg' as the
       default value, but it contains some special code to handle Unicode format
       conversions. The `msg' parameter is always given in ASCII format, but the
       returned string will be converted into the current text encoding, with
       memory being allocated as required, so you can assume that this pointer
       will persist without having to manually allocate storage space for each

       Note that if you are planning on distributing your game on the Unix
       platform there is a special issue with how to deal with the
       `language.dat' file. Read section "Files shared by Allegro" of the
       chapter "Unix specifics" to learn more about this.

       Returns a suitable translation if one can be found or a copy of the
       parameter if nothing else is available.

       get_config_string(3alleg4), reload_config_texts(3alleg4)

Allegro                           version 4.4.3         get_config_text(3alleg4)