get_rotation_quat

get_rotation_quat(3alleg4)       Allegro manual       get_rotation_quat(3alleg4)



NAME
       get_rotation_quat - Constructs a quaternion to rotate points around all
       three axes. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       void get_rotation_quat(QUAT *q, float x, float y, float z);

DESCRIPTION
       Constructs a quaternion that will rotate points around all three axes by
       the specified amounts (given in binary, 256 degrees to a circle format).


SEE ALSO
       exquat(3alleg4)



Allegro                           version 4.4.3       get_rotation_quat(3alleg4)