get_transformation_matrix

get_transformation_matrix(3alleg4Allegro manuaget_transformation_matrix(3alleg4)



NAME
       get_transformation_matrix - Constructs X, Y, Z rotation matrices with an
       angle and scaling. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       void get_transformation_matrix(MATRIX *m, fixed scale, fixed xrot, yrot,
       zrot, x, y, z);

DESCRIPTION
       Constructs a transformation matrix which will rotate points around all
       three axes by the specified amounts (given in binary, 256 degrees to a
       circle format), scale the result by the specified amount (pass 1 for no
       change of scale), and then translate to the requested x, y, z position.


SEE ALSO
       apply_matrix(3alleg4), get_rotation_matrix(3alleg4),
       get_scaling_matrix(3alleg4), get_translation_matrix(3alleg4),
       ex3d(3alleg4), exstars(3alleg4)



Allegro                           version 4.4.get_transformation_matrix(3alleg4)