get_vector_rotation_matrix

get_vector_rotation_matrix(3allegAllegro manuget_vector_rotation_matrix(3alleg4)



NAME
       get_vector_rotation_matrix, get_vector_rotation_matrix_f - Constructs X,
       Y, Z rotation matrices with an angle. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       void get_vector_rotation_matrix(MATRIX *m, fixed x, y, z, fixed a);

       void get_vector_rotation_matrix_f(MATRIX_f *m, float x, y, z, float a);

DESCRIPTION
       Constructs a transformation matrix which will rotate points around the
       specified x,y,z vector by the specified angle (given in binary, 256
       degrees to a circle format).


SEE ALSO
       apply_matrix(3alleg4), get_rotation_matrix(3alleg4),
       get_align_matrix(3alleg4), excamera(3alleg4)



Allegro                           version 4.4get_vector_rotation_matrix(3alleg4)