get_z_rotate_matrix

get_z_rotate_matrix(3alleg4)     Allegro manual     get_z_rotate_matrix(3alleg4)



NAME
       get_z_rotate_matrix, get_z_rotate_matrix_f - Construct Z axis rotation
       matrices. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       void get_z_rotate_matrix(MATRIX *m, fixed r);

       void get_z_rotate_matrix_f(MATRIX_f *m, float r);

DESCRIPTION
       Construct Z axis rotation matrices, storing them in m. When applied to a
       point, these matrices will rotate it about the Z axis by the specified
       angle (given in binary, 256 degrees to a circle format).


SEE ALSO
       apply_matrix(3alleg4), get_rotation_matrix(3alleg4),
       get_x_rotate_matrix(3alleg4), get_y_rotate_matrix(3alleg4)



Allegro                           version 4.4.3     get_z_rotate_matrix(3alleg4)