ggiGetPixelFormat(3ggi)        LibGGI API Manual       ggiGetPixelFormat(3ggi)

       ggiGetPixelFormat - Get a structure describing the format of a
       pixelvalue from a visual

       #include <ggi/ggi.h>

       ggi_pixelformat *ggiGetPixelFormat(ggi_visual_t vis); .SH "DESCRIPTION"

       This function obtains the default pixel format for the given visual.

       Returns a pointer to the ggi_pixelformat structure.

       Modifying the structure returned is not allowed. Do not attempt to free
       the pointer returned.

       The ggi_pixelformat structure describes the format of a ggi_pixel. An
       application would use this if it wanted to directly output pixelvalues,
       rather than calling ggiMapColor or ggiPackColors to convert a ggi_color
       to a ggi_pixel value.

       Other than the parameters of a ggi_graphtype that you can specifically
       request at mode setting, there is no other way to change the parameters
       of ggi_pixelformat. An application must not assume the presence of any
       particular pixelformat. If the application cannot handle a particular
       pixelformat, it should fall back on ggiMapColor, ggiPackColors or

       /* Pixelformat for ggiGet/Put* buffers and pixellinearbuffers */
       typedef struct {
               int             depth;          /* Number of significant bits */
               int             size;           /* Physical size in bits */

                * Simple and common things first :
                * Usage of the mask/shift pairs:
                * If new_value is the _sizeof(ggi_pixel)*8bit_ value of the thing
                * you want to set, you do
                * *pointer &= ~???_mask;               // Mask out old bits
                * *pointer |= (new_value>>shift) & ???_mask;
                * The reason to use 32 bit and "downshifting" is alignment
                * and extensibility. You can easily adjust to other datasizes
                * with a simple addition ...

               /* Simple colors:
               ggi_pixel       red_mask;       /* Bitmask of red bits */
               int             red_shift;      /* Shift  for red bits */

               ggi_pixel       green_mask;     /* Bitmask of green bits */
               int             green_shift;    /* Shift  for green bits */

               ggi_pixel       blue_mask;      /* Bitmask of blue bits */
               int             blue_shift;     /* Shift  for blue bits */

               /* A few common attributes :
               ggi_pixel       alpha_mask;     /* Bitmask of alphachannel bits */
               int             alpha_shift;    /* Shift  for alpha bits */

               ggi_pixel       clut_mask;      /* Bitmask of bits for the clut */
               int             clut_shift;     /* Shift  for bits for the clut*/

               ggi_pixel       fg_mask;        /* Bitmask of foreground color */
               int             fg_shift;       /* Shift  for foreground color */

               ggi_pixel       bg_mask;        /* Bitmask of background color */
               int             bg_shift;       /* Shift  for background color */

               ggi_pixel       texture_mask;   /* Bitmask of the texture (for
                                                  textmodes - the actual character)
               int             texture_shift;  /* Shift  for texture */

       The above is used to describe a pixel simply. More detailed
       information, if required, can be obtained from the following fields.
       See ggi/ggi.h for a listing of bitmeanings.

                * Now if this doesn't suffice you might want to parse the following
                * to find out what each bit does:

               uint32          bitmeaning[sizeof(ggi_pixel)*8];

               /* Shall we keep those ?
               uint32          flags;          /* Pixelformat flags */

               uint32          stdformat;      /* Standard format identifier */
               /* This one has only one use for the usermode application:
                * To quickly check, if two buffers are identical. If both
                * stdformats are the same and _NOT_ 0 (which means "WEIRD"),
                * you may use things like memcpy between them which will have
                * the desired effect ...

       } ggi_pixelformat;

       /* Pixelformat flags */
       #define GGI_PF_REVERSE_ENDIAN   0x01
       #define GGI_PF_HIGHBIT_RIGHT    0x02
       #define GGI_PF_HAM              0x04
       #define GGI_PF_EXTENDED         0x08

       depth and size are same as the depth and access size information
       specified in the ggi_graphtype.

       clut_mask is used in GT_PALETTE modes, indicating which bits correspond
       to an index to the CLUT (color look-up table).

       fg_mask, bg_mask, and texture_mask are for text modes only, indicating
       the parts of the text-mode character.

GGI                             12 August 1999         ggiGetPixelFormat(3ggi)