glePolyCylinder

glePolyCylinder(3GLE)                 GLE                glePolyCylinder(3GLE)



NAME
       glePolyCylinder - Draw polycylinder, specified as a polyline.

SYNTAX
       void glePolyCylinder(int npoints,
                            gleDouble point_array[][3],
                            float color_array[][3],
                            gleDouble radius);

ARGUMENTS
       npoints   numpoints in poly-line

       point_array
                 polyline vertices

       color_array
                 colors at polyline verts

       radius    cylinder radius

DESCRIPTION
       Draw polycylinder, specified as a polyline.

       Note that neither the very first segment, nor the very last segment are
       drawn. The first and last segments serve only to define the angle of
       the join at the very ends of the polyline. Thus, to draw one segment,
       three must be specified. To draw two segments, four must be specified,
       etc.

       The color array may be NULL. If NULL, the current color is used. If not
       NULL, the glColor3f() routine is used to set the color; therefore,
       specifying the glColorMaterial() subroutine before this primitive can
       be used to set diffuse, specular, ambient, etc. colors.

       By default, the cross-section of the cylinder is drawn as a 20-sided
       polygon.  This number can be changed using the gleSetNumSides()
       routine.


SEE ALSO
       glePolyCone, gleSetNumSides

AUTHOR
       Linas Vepstas (linas@linas.org)



GLE                                   3.0                glePolyCylinder(3GLE)