gtkballs

GTKBALLS(6x)                                                      GTKBALLS(6x)



NAME
       gtkballs - A simple logic game

SYNOPSIS
       gtkballs [options]

DESCRIPTION
       This manual page documents GtkBalls.  GtkBalls is a simple logic game.
       The goal of this game is to make the highest score by matching a number
       of balls of the same color in a horizontal, vertical or diagonal line.
       For further information on how to play this game refer to the rules
       section in this manual page.

OPTIONS
       --display [hostname:dpy]
              Specify what display GtkBalls should use. See X (1x) for more
              information on the syntax of hostname and display.

RULES
       The standard play area of GtkBalls is a 9x9 grid (it can be changed
       through "Rules" option in ingame menu). When GtkBalls is first started
       a number of balls are placed in a random manner on the grid. Balls are
       in different colors (and/or shape). You may move balls on the grid by
       selecting them and selecting an empty square on the grid as destination
       for the ball you selected. Balls will only move if they are not blocked
       by other balls. Each time you move a ball, unless you score some
       points, new balls appear in a random manner on the grid. If the grid is
       full then the game is lost. However this is bound to happen, your goal
       is to make the highest score. In order to do this you must make lines
       in a vertical, horizontal or diagonal way with balls of the same color.
       By default a line must have at least five balls of the same color (it
       can also be changed through "Rules" option in ingame menu). Making a
       line of minimum amount of the balls, specifed in rules, will earn you
       twice the points for your score. If you make lines over minimum amount
       of the balls it will earn you even more points. In order to help you
       decide which ball you are going to move, there is an indicator on top
       of the grid that shows what colors the next balls that will appear on
       the grid will be.

USING THE INTERFACE
       GtkBalls is a graphical program using the Gtk+ windowing toolkit. This
       section describes it's user interface.

   THE GAME MENU
       New    Selecting this menu entry will abandon the current game and
              start a new one or start another game if you just finished one.
              You may use the keyboard shortcut CTRL-N to do this also.

       Rules  Selecting this menu entry will open "Rules" dialog box, where
              you can set board width and height, number of different objects
              to appear on the board, number of objects that will appear on
              the board after each turn and number of objects that must form
              the line to eliminate it. You may use the keyboard shortcut
              CTRL-R to do this also.

       Save   Selecting this menu entry will open "Save game" dialog box,
              where you can save current game to play it later. You may use
              the keyboard shortcut CTRL-S to do this also.

       Load   Selecting this menu entry will open "Load game" dialog box,
              where you can load previously saved game. You may use the
              keyboard shortcut CTRL-L to do this also.

       Hall Of Fame
              Selecting this menu entry will open a dialog box showing the
              high scores. Only the ten best scores are shown. This dialog
              also displays the name of the person who achieved a high score
              and it's date. You may use the keyboard shortcut CTRL-H to do
              this also.

       Quit   Selecting this menu entry will quit GtkBalls. You may use the
              keyboard shortcut CTRL-Q to do the same thing.

   THE EDIT MENU
       Undo   Selecting this menu entry will undo your last move. You may use
              the keyboard shortcut CTRL-U to do this also.

   THE SETTINGS MENU
       Preferences
              Selecting this menu entry will open the "Preferences" dialog
              box. You may use the keyboard shortcut CTRL-P to open it also.
              This dialog box allows you to set some options. Click on a check
              box to activate or deactivate them. Click on the theme name to
              select it.  Then click on the Apply button to save your settings
              or click on Ok button to save your settings and close this
              dialog box.  You can disable the showing of footprints, path of
              the ball, color of the next balls indicator, animation of
              disappearing of the ball and set time limit per move from this
              dialog box.

   THE HELP MENU
       Rules  Selecting this menu entry will display a dialog box describing
              rules of the game. You may use the keyboard shortcut F1 to open
              it also.

       About  Selecting this menu entry will display a dialog with the logo
              and the copyright information of GtkBalls. You may use the
              keyboard shortcut CTRL-A to open it also. For more details on
              the license, click on the Show license button. This will open
              another dialog box where you can read the GNU General Public
              License.

SEE ALSO
       The GtkBalls web site at: http://gtkballs.antex.ru

AUTHORS
       GtkBalls was created by Eugene Morozov <jmv@online.ru>.  This manual
       page was created by Christoph Thompson <obituary@freshmeat.net>.
       Current maintainer of GtkBalls and this manual page is drF_ckoff
       <dfo@antex.ru>.

COPYRIGHT
       GtkBalls is copyright 1998, 1999 Eugene V. Morozov under the terms of
       the GNU General Public License.  GtkBalls is free software; you can
       redistribute it and/or modify it under the terms of the GNU General
       Public License as published by the Free Software Foundation; either
       version 2 of the license, or (at your option) any later version.



Version 3.1.5                 A simple logic game                 GTKBALLS(6x)