jumpnbump − Cute multiplayer platform game with bunnies

jumpnbump [‐dat levelname] [‐port port ‐net player hostname
rport] [‐fullscreen] [‐nosound] [‐musicnosound] [‐nogore]
[‐noflies] [‐mirror] [‐scaleup] [‐v] [‐h]

You, as a bunny, have to jump on your opponents to make them
explode. It’s a true multiplayer game, you can’t play this
alone.  It has network support.

‐dat levelname
     Load levelname and use it as the level for this game.

‐port port
     Use port as the port to listen on for a network game.
     Use this with ‐net.

‐net player hostname rport
     Connect (using a network) to another person running
     Jump ’n Bump on hostname, and listening on rport. You
     will be player number player.

     Run Jump ’n Bump in fullscreen mode.

     Run Jump ’n Bump without sound.

     Run Jump ’n Bump with music but no sound effects.

     Play without blood, familymode.

     Disable flies.

     Play with mirrored level.

     Play with doublesize resolution (800x512).

‐h   Print help.

‐v   Print version, compile time and if network code is
     compiled in.

The goal of the game is to jump on the other players. Each
rabbit has three control keys.


Player 1 (Dott)
     Left ‐ Left
     Right ‐ Right
     Jump ‐ Up

Player 2 (Jiffy)
     Left ‐ A
     Right ‐ D
     Jump ‐ W

Player 3 (Fizz)
     Left ‐ J
     Right ‐ L
     Jump ‐ I

Player 4 (Mijji)
     Left ‐ 4
     Right ‐ 5
     Jump ‐ 8

In the game
     Turn on/off computer play (AI) of bunny 1 ‐ 1
     Turn on/off computer play (AI) of bunny 2 ‐ 2
     Turn on/off computer play (AI) of bunny 3 ‐ 3
     Turn on/off computer play (AI) of bunny 4 ‐ 4

You can type these while in the game
jetpack ‐ you can fly
pogostick ‐ the bunnies keep jumping
bunniesinspace ‐ gravity is lower, you can jump higher
lordoftheflies ‐ the flies are attracted
bloodisthickerthanwater ‐ water turns to blood

There are two programs to help you make your own levels:
jnbpack and jnbunpack.

     jnbpack ‐o /tmp/newlevel.dat <file1> <file2> <file3>

     or you can just put all the files in a dir, cd to that
dir and do

     jnbpack ‐o /tmp/newlevel.dat *

     and it will put all the files in the current dir inside
the packfile.  Don’t try things like jnbpack ‐o stuff.dat
../file.c because it will add "../file.c" as the filename in
the packfile, which won’t work.

     jnbunpack level.dat
will unpack it in the current directory.

     With gobpack you can convert .gob files (which are
sprites, described in gob.txt) into .pcx files which you can


edit with gimp for example, then convert back to a .gob and
use it in your own level.

     gobpack ‐u font menu.pcx

     will unpack font.gob using the color palette from
menu.pcx and write the files font.pcx font.txt. The other
gob files should use level.pcx for the correct palette.

     gobpack font

     will generate font.gob from font.pcx and the
specifications in font.txt.  The .pcx files should be
resaved with another program, as they are not packed and are
thus very large.

     Chuck Mason <cemason@users.sourceforge.net>, Jon Atkins
<jcatki@home.com>, Philippe Brochard
<phil.brochard@wanadoo.fr>, Gürkan Sengün
<gurkan@linuks.mine.nu>, Florian Schulze <crow@icculus.org>,
Ricardo Cruz <rick2@aeiou.pt> and "timecop"
<timecop@japan.co.jp> are the authors of Jump ’n Bump.

     This program is a UNIX port of the old DOS game by

     This manual page was written for the Debian GNU/Linux
distribution because the original program does not have a
manual page.

     This manual page was written by Joe Wreschnig
<piman@sacredchao.net>, for the Debian GNU/Linux system (but
may be used by others). The manual page is kept up to date
by Gürkan Sengün <gurkan@linuks.mine.nu>.