RANDOMSOUND(8)              System Manager's Manual             RANDOMSOUND(8)

       randomsound - ALSA sound card related entropy gathering daemon.

       randomsound [options]

       Using the low order bit of the ADC output of your sound card,
       randomsound gathers entropy, debiases it and offers it up to your
       kernel's random pool. It can be tweaked to only write into the pool
       when it drops below a certain level, and to back off once the pool is
       full enough. This build will set your sound card into 16 bit mono
       unsigned input at 8KHz.  If your sound card cannot do that then you
       will need to change the defines in asoundrunner.c and recompile the
       package. You must have set up asound as root on your machine. This can
       be done with the asoundconf tool and its set-default-card command.

       You may also need to use the alsamixer to ensure that the sound card is
       generating plenty of noise. Set all the gains nice and high, turn on
       any boosters you have. If you have a V_REFLVL or similar then consider
       tweaking that.

       -D     Daemonize

       -v     Increase verbosity. Can be used more than once.

       -m     specify minimum number of bits of entropy in the pool.

       -M     specify max number of bits in the pool.

       -b     specify number of bytes of randomness to buffer for use.

       -d     specify number of bytes to deposit into the pool each time.

       -h     display help message

       -V     display version information.

       randomsound was written by Daniel Silverstone <dsilvers@digital-

Pepperfish                      August 18, 2007                 RANDOMSOUND(8)