rbdoom3bfg(6)                                                    rbdoom3bfg(6)

       rbdoom3bfg - Robert Beckeban's Doom 3 BFG Edition

       rbdoom3bfg [options]

       rbdoom3bfg is a port of the id-soft released GPL'ed version of the Doom
       3 BFG-Edition engine.  It targets Linux support, 64-bit support and
       source code cleanup.

       The goal of RBDoom3BFG is to bring Doom 3 BFG with the help of SDL to
       all suitable platforms. Bugs present in the original DOOM 3 will be
       fixed (when identified) without altering the original game-play.

       The game can be tweaked using some console commands which usually also
       can be passed using the commandline.

       Below, for any values named boolean a "0" means disable and "1" enable.

       Note that some values might be stored in the user's profile and are
       persistent over restarts.

       +set fs_game modDirectoryName
              Defines the mod directory to be used. Best used with +set

       +set fs_resourceLoadPriority value
              When value is 0 set priority the mod's content over the game's

       +set com_allowconsole boolean
              Allow (default) or disallow console access.

       +set com_showFPS value
              show frames rendered per second.  Use this value:
                0  to turn off (default),
                1  default bfg values,
                2  only show FPS (classic view)

       +set com_speeds  boolean
              Show engine timings. Default is off.q

       +set com_forceGenericSIMD  boolean
              Force the use of generic platform independent SIMD code. Default
              is off.

       To actually play Doom3 BFG Edition, you need a copy of the (non-free)
       game data. Please see /usr/share/doc/rbdoom3bfg/README.txt.gz for

       This manpage was written by Tobias Frost <tobi@debian.org> and is
       licensed under the GPL-2 or at your option any later version.

                               October 20, 2014                  rbdoom3bfg(6)