typespeed(6)                          Games                         typespeed(6)

       typespeed - Test your typing speed and get your fingers' CPS.

       typespeed [OPTION]

       Typespeed gives your fingers' cps (total and correct), typoratio and some
       points to compare with your friends.

       Typespeed's idea is ripped from ztspeed (a dos game made by Zorlim).
       Idea of the game should be clear to anyone, just type and type it fast or
       be a loser.

       The basics are simple: words, which are extracted out of a specified word
       list, fly from the left to the right. Your task is in any case to write
       them down before they reach the right side and disappear, in which case
       your miss counter will be increased. Should you have missed 10 words, the
       game will end. Each correct input will increase your high score, where
       one character of the word is exactly one point, i.e. a longer word
       results in more points. Your total CPS and your correct CPS are displayed
       during game play. Total CPS means all your input, whereas correct CPS
       only counts characters, that you have entered to write a correct word. To
       enter the words, you can also use emacs-like control sequences (^A jumps
       to the beginning of the string, ^B goes back one character, ^E jumps to
       the end of string, ^F moves cursor one position to the left (except
       cursor is at end of string), ^K deletes all characters behind cursor, ^U
       clears input field). Should you have enabled cheat mode (you can see CHE
       in status line then), you don't have to complete your input by pressing
       ENTER or SPACE.

       If you have played typespeed with these default rules far too long and
       you want something new, you can create your own rule sets! There are
       three rule sets supplied since 0.6.1:

       The first rule contains default settings. You can play this mode when you
       don't supply any options and just start the game. In this mode, speed
       will increase whenever you enter a correct word. At the end of the game,
       you can get a rank in your top 10 list for the specified word list.

       Settings have changed in 0.6.0. If you want to play with old rules
       (typespeed 0.4.4 - 0.5.3), you can choose classic.

       The third rule set is training - speed won't increase.

       If you have other ideas, you can supply your own rule set or change the
       settings in menu "Game Rules". Feel free to send in some fancy rules.

       Also, you can play typespeed in multiplayer. In this mode you can play
       against one opponent over TCP/IPv4. Both sides can choose a word list,
       should you type in a correct word and your opponent can handle more words
       (based upon his current stat), there is a possibility that your typed
       word will be thrown into his game. But remember, the same goes for you!
       In this mode, no rank can be achieved in your (or opponent's) top 10
       list. During multiplayer, you cannot press CURSOR UP to pause the game,
       instead CURSOR UP will immediately result in a game over. You cannot play
       custom rule sets in multiplayer.

              This will enable the cheat, which wraps words instantly when they
              are written correctly. You don't need to press space/enter. It is
              another question if this "cheat" actually helps...

              Start typespeed in client mode (where addr is network address of
              server) Typespeed will try to connect to the given address and
              start network play.

              For debugging purposes. The whole network data is written into
              file. If you have issues with network gaming, attach this file to
              a bug report mail.

              Turns off the curses colors. It can be a more clear way to play
              the game in some situations.

              Tells what TCP/IPv4 port will typespeed be using in the network
              play. The default port is 6025.

              Start typespeed in server mode. Typespeed will wait for other
              player to connect.

       --help Little explanation of the parameters.



       In these files, you can specify the location of directories for game
       rules and word lists. You can also activate cheat mode in these files if
       you write "cheat = yes". If you create a configuration file in your home
       directory, you must also create a file called $HOME/.typespeed/score. All
       your personal high scores are stored in this file, not anymore in system
       wide high score file. This is needed to prevent malicious users to
       pretend to have 1000 points in e.g.  words.eng whereby directory for word
       lists has been changed. In order to compete with system-wide users, you
       have to remove your personal configuration file.

       If you would like to create your own word list, you have to follow these
       simple rules:

       The first line contains the description that will be listed in word list
       selection menu. You cannot use more than 60 characters.

       A word list must consist of at least 22 different words, i.e. no
       duplicated words. The words must not be longer than 19 characters.
       Should they be longer, they won't be parsed; instead they are silently
       dropped. Words must not contain escape sequences, tabs or spaces. These
       words will be dropped, too.

       Blank lines will be ignored.

       If you would like to see your created word list included into next
       release, please send me an e-mail (tobias@bugol.de).

       Do not use typespeed version 0.5.2 or higher with a version < 0.5.2.  The
       usage of network control words has been changed, so you could not end

       If you have used typespeed < 0.6.0 and you wish to use your high scores
       in newer versions, you have to convert them into new format.  convert can
       be used for this task.  convert takes two arguments: the old high score
       directory and the new high score file. Due to changed high score file
       format, it is expected that converted scores (especially cps) differ.

       Written by Jani Ollikainen <bestis@iki.fi>, Jaakko Manelius
       <jman@iki.fi>, and Tobias Stoeckmann <tobias@bugol.de>.

       Report bugs to <tobias@bugol.de>.

       Copyright (C) 1999-2003   Jani Ollikainen  <bestis@iki.fi>
                                 Jaakko Manelius  <jman@iki.fi>

       Copyright (C) 2006-2007   Tobias Stoeckmann  <tobias@bugol.de>

       Copying and distribution of this file, with or without modification, are
       permitted in any medium without royalty provided the copyright notice and
       this notice are preserved.

typespeed v0.6.5                   August 2008                      typespeed(6)